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26#ifndef SDL_oldnames_h_
27#define SDL_oldnames_h_
38#ifdef SDL_ENABLE_OLD_NAMES
41#define SDL_AtomicAdd SDL_AddAtomicInt
42#define SDL_AtomicCAS SDL_CompareAndSwapAtomicInt
43#define SDL_AtomicCASPtr SDL_CompareAndSwapAtomicPointer
44#define SDL_AtomicGet SDL_GetAtomicInt
45#define SDL_AtomicGetPtr SDL_GetAtomicPointer
46#define SDL_AtomicLock SDL_LockSpinlock
47#define SDL_AtomicSet SDL_SetAtomicInt
48#define SDL_AtomicSetPtr SDL_SetAtomicPointer
49#define SDL_AtomicTryLock SDL_TryLockSpinlock
50#define SDL_AtomicUnlock SDL_UnlockSpinlock
51#define SDL_atomic_t SDL_AtomicInt
54#define AUDIO_F32 SDL_AUDIO_F32LE
55#define AUDIO_F32LSB SDL_AUDIO_F32LE
56#define AUDIO_F32MSB SDL_AUDIO_F32BE
57#define AUDIO_F32SYS SDL_AUDIO_F32
58#define AUDIO_S16 SDL_AUDIO_S16LE
59#define AUDIO_S16LSB SDL_AUDIO_S16LE
60#define AUDIO_S16MSB SDL_AUDIO_S16BE
61#define AUDIO_S16SYS SDL_AUDIO_S16
62#define AUDIO_S32 SDL_AUDIO_S32LE
63#define AUDIO_S32LSB SDL_AUDIO_S32LE
64#define AUDIO_S32MSB SDL_AUDIO_S32BE
65#define AUDIO_S32SYS SDL_AUDIO_S32
66#define AUDIO_S8 SDL_AUDIO_S8
67#define AUDIO_U8 SDL_AUDIO_U8
68#define SDL_AudioStreamAvailable SDL_GetAudioStreamAvailable
69#define SDL_AudioStreamClear SDL_ClearAudioStream
70#define SDL_AudioStreamFlush SDL_FlushAudioStream
71#define SDL_AudioStreamGet SDL_GetAudioStreamData
72#define SDL_AudioStreamPut SDL_PutAudioStreamData
73#define SDL_FreeAudioStream SDL_DestroyAudioStream
74#define SDL_FreeWAV SDL_free
75#define SDL_LoadWAV_RW SDL_LoadWAV_IO
76#define SDL_MixAudioFormat SDL_MixAudio
77#define SDL_NewAudioStream SDL_CreateAudioStream
80#define SDL_GetCPUCount SDL_GetNumLogicalCPUCores
81#define SDL_SIMDGetAlignment SDL_GetSIMDAlignment
84#define SDL_SwapBE16 SDL_Swap16BE
85#define SDL_SwapBE32 SDL_Swap32BE
86#define SDL_SwapBE64 SDL_Swap64BE
87#define SDL_SwapLE16 SDL_Swap16LE
88#define SDL_SwapLE32 SDL_Swap32LE
89#define SDL_SwapLE64 SDL_Swap64LE
92#define SDL_APP_DIDENTERBACKGROUND SDL_EVENT_DID_ENTER_BACKGROUND
93#define SDL_APP_DIDENTERFOREGROUND SDL_EVENT_DID_ENTER_FOREGROUND
94#define SDL_APP_LOWMEMORY SDL_EVENT_LOW_MEMORY
95#define SDL_APP_TERMINATING SDL_EVENT_TERMINATING
96#define SDL_APP_WILLENTERBACKGROUND SDL_EVENT_WILL_ENTER_BACKGROUND
97#define SDL_APP_WILLENTERFOREGROUND SDL_EVENT_WILL_ENTER_FOREGROUND
98#define SDL_AUDIODEVICEADDED SDL_EVENT_AUDIO_DEVICE_ADDED
99#define SDL_AUDIODEVICEREMOVED SDL_EVENT_AUDIO_DEVICE_REMOVED
100#define SDL_CLIPBOARDUPDATE SDL_EVENT_CLIPBOARD_UPDATE
101#define SDL_CONTROLLERAXISMOTION SDL_EVENT_GAMEPAD_AXIS_MOTION
102#define SDL_CONTROLLERBUTTONDOWN SDL_EVENT_GAMEPAD_BUTTON_DOWN
103#define SDL_CONTROLLERBUTTONUP SDL_EVENT_GAMEPAD_BUTTON_UP
104#define SDL_CONTROLLERDEVICEADDED SDL_EVENT_GAMEPAD_ADDED
105#define SDL_CONTROLLERDEVICEREMAPPED SDL_EVENT_GAMEPAD_REMAPPED
106#define SDL_CONTROLLERDEVICEREMOVED SDL_EVENT_GAMEPAD_REMOVED
107#define SDL_CONTROLLERSENSORUPDATE SDL_EVENT_GAMEPAD_SENSOR_UPDATE
108#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
109#define SDL_CONTROLLERTOUCHPADDOWN SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
110#define SDL_CONTROLLERTOUCHPADMOTION SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
111#define SDL_CONTROLLERTOUCHPADUP SDL_EVENT_GAMEPAD_TOUCHPAD_UP
112#define SDL_ControllerAxisEvent SDL_GamepadAxisEvent
113#define SDL_ControllerButtonEvent SDL_GamepadButtonEvent
114#define SDL_ControllerDeviceEvent SDL_GamepadDeviceEvent
115#define SDL_ControllerSensorEvent SDL_GamepadSensorEvent
116#define SDL_ControllerTouchpadEvent SDL_GamepadTouchpadEvent
117#define SDL_DISPLAYEVENT_CONNECTED SDL_EVENT_DISPLAY_ADDED
118#define SDL_DISPLAYEVENT_DISCONNECTED SDL_EVENT_DISPLAY_REMOVED
119#define SDL_DISPLAYEVENT_MOVED SDL_EVENT_DISPLAY_MOVED
120#define SDL_DISPLAYEVENT_ORIENTATION SDL_EVENT_DISPLAY_ORIENTATION
121#define SDL_DROPBEGIN SDL_EVENT_DROP_BEGIN
122#define SDL_DROPCOMPLETE SDL_EVENT_DROP_COMPLETE
123#define SDL_DROPFILE SDL_EVENT_DROP_FILE
124#define SDL_DROPTEXT SDL_EVENT_DROP_TEXT
125#define SDL_DelEventWatch SDL_RemoveEventWatch
126#define SDL_FINGERDOWN SDL_EVENT_FINGER_DOWN
127#define SDL_FINGERMOTION SDL_EVENT_FINGER_MOTION
128#define SDL_FINGERUP SDL_EVENT_FINGER_UP
129#define SDL_FIRSTEVENT SDL_EVENT_FIRST
130#define SDL_JOYAXISMOTION SDL_EVENT_JOYSTICK_AXIS_MOTION
131#define SDL_JOYBATTERYUPDATED SDL_EVENT_JOYSTICK_BATTERY_UPDATED
132#define SDL_JOYBUTTONDOWN SDL_EVENT_JOYSTICK_BUTTON_DOWN
133#define SDL_JOYBUTTONUP SDL_EVENT_JOYSTICK_BUTTON_UP
134#define SDL_JOYDEVICEADDED SDL_EVENT_JOYSTICK_ADDED
135#define SDL_JOYDEVICEREMOVED SDL_EVENT_JOYSTICK_REMOVED
136#define SDL_JOYBALLMOTION SDL_EVENT_JOYSTICK_BALL_MOTION
137#define SDL_JOYHATMOTION SDL_EVENT_JOYSTICK_HAT_MOTION
138#define SDL_KEYDOWN SDL_EVENT_KEY_DOWN
139#define SDL_KEYMAPCHANGED SDL_EVENT_KEYMAP_CHANGED
140#define SDL_KEYUP SDL_EVENT_KEY_UP
141#define SDL_LASTEVENT SDL_EVENT_LAST
142#define SDL_LOCALECHANGED SDL_EVENT_LOCALE_CHANGED
143#define SDL_MOUSEBUTTONDOWN SDL_EVENT_MOUSE_BUTTON_DOWN
144#define SDL_MOUSEBUTTONUP SDL_EVENT_MOUSE_BUTTON_UP
145#define SDL_MOUSEMOTION SDL_EVENT_MOUSE_MOTION
146#define SDL_MOUSEWHEEL SDL_EVENT_MOUSE_WHEEL
147#define SDL_POLLSENTINEL SDL_EVENT_POLL_SENTINEL
148#define SDL_QUIT SDL_EVENT_QUIT
149#define SDL_RENDER_DEVICE_RESET SDL_EVENT_RENDER_DEVICE_RESET
150#define SDL_RENDER_TARGETS_RESET SDL_EVENT_RENDER_TARGETS_RESET
151#define SDL_SENSORUPDATE SDL_EVENT_SENSOR_UPDATE
152#define SDL_TEXTEDITING SDL_EVENT_TEXT_EDITING
153#define SDL_TEXTEDITING_EXT SDL_EVENT_TEXT_EDITING_EXT
154#define SDL_TEXTINPUT SDL_EVENT_TEXT_INPUT
155#define SDL_USEREVENT SDL_EVENT_USER
156#define SDL_WINDOWEVENT_CLOSE SDL_EVENT_WINDOW_CLOSE_REQUESTED
157#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_EVENT_WINDOW_DISPLAY_CHANGED
158#define SDL_WINDOWEVENT_ENTER SDL_EVENT_WINDOW_MOUSE_ENTER
159#define SDL_WINDOWEVENT_EXPOSED SDL_EVENT_WINDOW_EXPOSED
160#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_EVENT_WINDOW_FOCUS_GAINED
161#define SDL_WINDOWEVENT_FOCUS_LOST SDL_EVENT_WINDOW_FOCUS_LOST
162#define SDL_WINDOWEVENT_HIDDEN SDL_EVENT_WINDOW_HIDDEN
163#define SDL_WINDOWEVENT_HIT_TEST SDL_EVENT_WINDOW_HIT_TEST
164#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_EVENT_WINDOW_ICCPROF_CHANGED
165#define SDL_WINDOWEVENT_LEAVE SDL_EVENT_WINDOW_MOUSE_LEAVE
166#define SDL_WINDOWEVENT_MAXIMIZED SDL_EVENT_WINDOW_MAXIMIZED
167#define SDL_WINDOWEVENT_MINIMIZED SDL_EVENT_WINDOW_MINIMIZED
168#define SDL_WINDOWEVENT_MOVED SDL_EVENT_WINDOW_MOVED
169#define SDL_WINDOWEVENT_RESIZED SDL_EVENT_WINDOW_RESIZED
170#define SDL_WINDOWEVENT_RESTORED SDL_EVENT_WINDOW_RESTORED
171#define SDL_WINDOWEVENT_SHOWN SDL_EVENT_WINDOW_SHOWN
172#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
173#define SDL_eventaction SDL_EventAction
176#define SDL_CONTROLLER_AXIS_INVALID SDL_GAMEPAD_AXIS_INVALID
177#define SDL_CONTROLLER_AXIS_LEFTX SDL_GAMEPAD_AXIS_LEFTX
178#define SDL_CONTROLLER_AXIS_LEFTY SDL_GAMEPAD_AXIS_LEFTY
179#define SDL_CONTROLLER_AXIS_MAX SDL_GAMEPAD_AXIS_COUNT
180#define SDL_CONTROLLER_AXIS_RIGHTX SDL_GAMEPAD_AXIS_RIGHTX
181#define SDL_CONTROLLER_AXIS_RIGHTY SDL_GAMEPAD_AXIS_RIGHTY
182#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_GAMEPAD_AXIS_LEFT_TRIGGER
183#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
184#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_GAMEPAD_BINDTYPE_AXIS
185#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_GAMEPAD_BINDTYPE_BUTTON
186#define SDL_CONTROLLER_BINDTYPE_HAT SDL_GAMEPAD_BINDTYPE_HAT
187#define SDL_CONTROLLER_BINDTYPE_NONE SDL_GAMEPAD_BINDTYPE_NONE
188#define SDL_CONTROLLER_BUTTON_A SDL_GAMEPAD_BUTTON_SOUTH
189#define SDL_CONTROLLER_BUTTON_B SDL_GAMEPAD_BUTTON_EAST
190#define SDL_CONTROLLER_BUTTON_BACK SDL_GAMEPAD_BUTTON_BACK
191#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_GAMEPAD_BUTTON_DPAD_DOWN
192#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_GAMEPAD_BUTTON_DPAD_LEFT
193#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_GAMEPAD_BUTTON_DPAD_RIGHT
194#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_GAMEPAD_BUTTON_DPAD_UP
195#define SDL_CONTROLLER_BUTTON_GUIDE SDL_GAMEPAD_BUTTON_GUIDE
196#define SDL_CONTROLLER_BUTTON_INVALID SDL_GAMEPAD_BUTTON_INVALID
197#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
198#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_GAMEPAD_BUTTON_LEFT_STICK
199#define SDL_CONTROLLER_BUTTON_MAX SDL_GAMEPAD_BUTTON_COUNT
200#define SDL_CONTROLLER_BUTTON_MISC1 SDL_GAMEPAD_BUTTON_MISC1
201#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
202#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
203#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
204#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
205#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
206#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_GAMEPAD_BUTTON_RIGHT_STICK
207#define SDL_CONTROLLER_BUTTON_START SDL_GAMEPAD_BUTTON_START
208#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_GAMEPAD_BUTTON_TOUCHPAD
209#define SDL_CONTROLLER_BUTTON_X SDL_GAMEPAD_BUTTON_WEST
210#define SDL_CONTROLLER_BUTTON_Y SDL_GAMEPAD_BUTTON_NORTH
211#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
212#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
213#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
214#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
215#define SDL_CONTROLLER_TYPE_PS3 SDL_GAMEPAD_TYPE_PS3
216#define SDL_CONTROLLER_TYPE_PS4 SDL_GAMEPAD_TYPE_PS4
217#define SDL_CONTROLLER_TYPE_PS5 SDL_GAMEPAD_TYPE_PS5
218#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_GAMEPAD_TYPE_STANDARD
219#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_GAMEPAD_TYPE_VIRTUAL
220#define SDL_CONTROLLER_TYPE_XBOX360 SDL_GAMEPAD_TYPE_XBOX360
221#define SDL_CONTROLLER_TYPE_XBOXONE SDL_GAMEPAD_TYPE_XBOXONE
222#define SDL_GameController SDL_Gamepad
223#define SDL_GameControllerAddMapping SDL_AddGamepadMapping
224#define SDL_GameControllerAddMappingsFromFile SDL_AddGamepadMappingsFromFile
225#define SDL_GameControllerAddMappingsFromRW SDL_AddGamepadMappingsFromIO
226#define SDL_GameControllerAxis SDL_GamepadAxis
227#define SDL_GameControllerBindType SDL_GamepadBindingType
228#define SDL_GameControllerButton SDL_GamepadButton
229#define SDL_GameControllerClose SDL_CloseGamepad
230#define SDL_GameControllerFromInstanceID SDL_GetGamepadFromID
231#define SDL_GameControllerFromPlayerIndex SDL_GetGamepadFromPlayerIndex
232#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis
233#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton
234#define SDL_GameControllerGetAttached SDL_GamepadConnected
235#define SDL_GameControllerGetAxis SDL_GetGamepadAxis
236#define SDL_GameControllerGetAxisFromString SDL_GetGamepadAxisFromString
237#define SDL_GameControllerGetButton SDL_GetGamepadButton
238#define SDL_GameControllerGetButtonFromString SDL_GetGamepadButtonFromString
239#define SDL_GameControllerGetFirmwareVersion SDL_GetGamepadFirmwareVersion
240#define SDL_GameControllerGetJoystick SDL_GetGamepadJoystick
241#define SDL_GameControllerGetNumTouchpadFingers SDL_GetNumGamepadTouchpadFingers
242#define SDL_GameControllerGetNumTouchpads SDL_GetNumGamepadTouchpads
243#define SDL_GameControllerGetPlayerIndex SDL_GetGamepadPlayerIndex
244#define SDL_GameControllerGetProduct SDL_GetGamepadProduct
245#define SDL_GameControllerGetProductVersion SDL_GetGamepadProductVersion
246#define SDL_GameControllerGetSensorData SDL_GetGamepadSensorData
247#define SDL_GameControllerGetSensorDataRate SDL_GetGamepadSensorDataRate
248#define SDL_GameControllerGetSerial SDL_GetGamepadSerial
249#define SDL_GameControllerGetSteamHandle SDL_GetGamepadSteamHandle
250#define SDL_GameControllerGetStringForAxis SDL_GetGamepadStringForAxis
251#define SDL_GameControllerGetStringForButton SDL_GetGamepadStringForButton
252#define SDL_GameControllerGetTouchpadFinger SDL_GetGamepadTouchpadFinger
253#define SDL_GameControllerGetType SDL_GetGamepadType
254#define SDL_GameControllerGetVendor SDL_GetGamepadVendor
255#define SDL_GameControllerHasAxis SDL_GamepadHasAxis
256#define SDL_GameControllerHasButton SDL_GamepadHasButton
257#define SDL_GameControllerHasSensor SDL_GamepadHasSensor
258#define SDL_GameControllerIsSensorEnabled SDL_GamepadSensorEnabled
259#define SDL_GameControllerMapping SDL_GetGamepadMapping
260#define SDL_GameControllerMappingForGUID SDL_GetGamepadMappingForGUID
261#define SDL_GameControllerName SDL_GetGamepadName
262#define SDL_GameControllerOpen SDL_OpenGamepad
263#define SDL_GameControllerPath SDL_GetGamepadPath
264#define SDL_GameControllerRumble SDL_RumbleGamepad
265#define SDL_GameControllerRumbleTriggers SDL_RumbleGamepadTriggers
266#define SDL_GameControllerSendEffect SDL_SendGamepadEffect
267#define SDL_GameControllerSetLED SDL_SetGamepadLED
268#define SDL_GameControllerSetPlayerIndex SDL_SetGamepadPlayerIndex
269#define SDL_GameControllerSetSensorEnabled SDL_SetGamepadSensorEnabled
270#define SDL_GameControllerType SDL_GamepadType
271#define SDL_GameControllerUpdate SDL_UpdateGamepads
272#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMEPAD
273#define SDL_IsGameController SDL_IsGamepad
276#define SDL_GUIDFromString SDL_StringToGUID
279#define SDL_HapticClose SDL_CloseHaptic
280#define SDL_HapticDestroyEffect SDL_DestroyHapticEffect
281#define SDL_HapticGetEffectStatus SDL_GetHapticEffectStatus
282#define SDL_HapticNewEffect SDL_CreateHapticEffect
283#define SDL_HapticNumAxes SDL_GetNumHapticAxes
284#define SDL_HapticNumEffects SDL_GetMaxHapticEffects
285#define SDL_HapticNumEffectsPlaying SDL_GetMaxHapticEffectsPlaying
286#define SDL_HapticOpen SDL_OpenHaptic
287#define SDL_HapticOpenFromJoystick SDL_OpenHapticFromJoystick
288#define SDL_HapticOpenFromMouse SDL_OpenHapticFromMouse
289#define SDL_HapticPause SDL_PauseHaptic
290#define SDL_HapticQuery SDL_GetHapticFeatures
291#define SDL_HapticRumbleInit SDL_InitHapticRumble
292#define SDL_HapticRumblePlay SDL_PlayHapticRumble
293#define SDL_HapticRumbleStop SDL_StopHapticRumble
294#define SDL_HapticRunEffect SDL_RunHapticEffect
295#define SDL_HapticSetAutocenter SDL_SetHapticAutocenter
296#define SDL_HapticSetGain SDL_SetHapticGain
297#define SDL_HapticStopAll SDL_StopHapticEffects
298#define SDL_HapticStopEffect SDL_StopHapticEffect
299#define SDL_HapticUnpause SDL_ResumeHaptic
300#define SDL_HapticUpdateEffect SDL_UpdateHapticEffect
301#define SDL_JoystickIsHaptic SDL_IsJoystickHaptic
302#define SDL_MouseIsHaptic SDL_IsMouseHaptic
305#define SDL_DelHintCallback SDL_RemoveHintCallback
306#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_WINDOW_ALLOW_TOPMOST
307#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_JOYSTICK_DIRECTINPUT
308#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
309#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
310#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS
311#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_ENHANCED_REPORTS
312#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
313#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
314#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_JOYSTICK_LINUX_CLASSIC
315#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_JOYSTICK_LINUX_DEADZONES
318#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMEPAD
319#define SDL_JoystickAttachVirtualEx SDL_AttachVirtualJoystick
320#define SDL_JoystickClose SDL_CloseJoystick
321#define SDL_JoystickDetachVirtual SDL_DetachVirtualJoystick
322#define SDL_JoystickFromInstanceID SDL_GetJoystickFromID
323#define SDL_JoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex
324#define SDL_JoystickGUID SDL_GUID
325#define SDL_JoystickGetAttached SDL_JoystickConnected
326#define SDL_JoystickGetAxis SDL_GetJoystickAxis
327#define SDL_JoystickGetAxisInitialState SDL_GetJoystickAxisInitialState
328#define SDL_JoystickGetBall SDL_GetJoystickBall
329#define SDL_JoystickGetButton SDL_GetJoystickButton
330#define SDL_JoystickGetFirmwareVersion SDL_GetJoystickFirmwareVersion
331#define SDL_JoystickGetGUID SDL_GetJoystickGUID
332#define SDL_JoystickGetGUIDFromString SDL_StringToGUID
333#define SDL_JoystickGetHat SDL_GetJoystickHat
334#define SDL_JoystickGetPlayerIndex SDL_GetJoystickPlayerIndex
335#define SDL_JoystickGetProduct SDL_GetJoystickProduct
336#define SDL_JoystickGetProductVersion SDL_GetJoystickProductVersion
337#define SDL_JoystickGetSerial SDL_GetJoystickSerial
338#define SDL_JoystickGetType SDL_GetJoystickType
339#define SDL_JoystickGetVendor SDL_GetJoystickVendor
340#define SDL_JoystickInstanceID SDL_GetJoystickID
341#define SDL_JoystickIsVirtual SDL_IsJoystickVirtual
342#define SDL_JoystickName SDL_GetJoystickName
343#define SDL_JoystickNumAxes SDL_GetNumJoystickAxes
344#define SDL_JoystickNumBalls SDL_GetNumJoystickBalls
345#define SDL_JoystickNumButtons SDL_GetNumJoystickButtons
346#define SDL_JoystickNumHats SDL_GetNumJoystickHats
347#define SDL_JoystickOpen SDL_OpenJoystick
348#define SDL_JoystickPath SDL_GetJoystickPath
349#define SDL_JoystickRumble SDL_RumbleJoystick
350#define SDL_JoystickRumbleTriggers SDL_RumbleJoystickTriggers
351#define SDL_JoystickSendEffect SDL_SendJoystickEffect
352#define SDL_JoystickSetLED SDL_SetJoystickLED
353#define SDL_JoystickSetPlayerIndex SDL_SetJoystickPlayerIndex
354#define SDL_JoystickSetVirtualAxis SDL_SetJoystickVirtualAxis
355#define SDL_JoystickSetVirtualButton SDL_SetJoystickVirtualButton
356#define SDL_JoystickSetVirtualHat SDL_SetJoystickVirtualHat
357#define SDL_JoystickUpdate SDL_UpdateJoysticks
360#define SDL_IsScreenKeyboardShown SDL_ScreenKeyboardShown
361#define SDL_IsTextInputActive SDL_TextInputActive
364#define KMOD_ALT SDL_KMOD_ALT
365#define KMOD_CAPS SDL_KMOD_CAPS
366#define KMOD_CTRL SDL_KMOD_CTRL
367#define KMOD_GUI SDL_KMOD_GUI
368#define KMOD_LALT SDL_KMOD_LALT
369#define KMOD_LCTRL SDL_KMOD_LCTRL
370#define KMOD_LGUI SDL_KMOD_LGUI
371#define KMOD_LSHIFT SDL_KMOD_LSHIFT
372#define KMOD_MODE SDL_KMOD_MODE
373#define KMOD_NONE SDL_KMOD_NONE
374#define KMOD_NUM SDL_KMOD_NUM
375#define KMOD_RALT SDL_KMOD_RALT
376#define KMOD_RCTRL SDL_KMOD_RCTRL
377#define KMOD_RGUI SDL_KMOD_RGUI
378#define KMOD_RSHIFT SDL_KMOD_RSHIFT
379#define KMOD_SCROLL SDL_KMOD_SCROLL
380#define KMOD_SHIFT SDL_KMOD_SHIFT
381#define SDLK_AUDIOFASTFORWARD SDLK_MEDIA_FAST_FORWARD
382#define SDLK_AUDIOMUTE SDLK_MUTE
383#define SDLK_AUDIONEXT SDLK_MEDIA_NEXT_TRACK
384#define SDLK_AUDIOPLAY SDLK_MEDIA_PLAY
385#define SDLK_AUDIOPREV SDLK_MEDIA_PREVIOUS_TRACK
386#define SDLK_AUDIOREWIND SDLK_MEDIA_REWIND
387#define SDLK_AUDIOSTOP SDLK_MEDIA_STOP
388#define SDLK_BACKQUOTE SDLK_GRAVE
389#define SDLK_EJECT SDLK_MEDIA_EJECT
390#define SDLK_MEDIASELECT SDLK_MEDIA_SELECT
391#define SDLK_QUOTE SDLK_APOSTROPHE
392#define SDLK_QUOTEDBL SDLK_DBLAPOSTROPHE
421#define SDL_LogGetOutputFunction SDL_GetLogOutputFunction
422#define SDL_LogGetPriority SDL_GetLogPriority
423#define SDL_LogResetPriorities SDL_ResetLogPriorities
424#define SDL_LogSetAllPriority SDL_SetLogPriorities
425#define SDL_LogSetOutputFunction SDL_SetLogOutputFunction
426#define SDL_LogSetPriority SDL_SetLogPriority
427#define SDL_NUM_LOG_PRIORITIES SDL_LOG_PRIORITY_COUNT
430#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT
433#define SDL_BUTTON SDL_BUTTON_MASK
434#define SDL_FreeCursor SDL_DestroyCursor
435#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT
436#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT
437#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_POINTER
438#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_TEXT
439#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NOT_ALLOWED
440#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_MOVE
441#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_NESW_RESIZE
442#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_NS_RESIZE
443#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_NWSE_RESIZE
444#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_EW_RESIZE
445#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_PROGRESS
446#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_S_RESIZE
447#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_SW_RESIZE
448#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_SE_RESIZE
449#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_W_RESIZE
450#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_E_RESIZE
451#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_N_RESIZE
452#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_NW_RESIZE
453#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_NE_RESIZE
456#define SDL_CondBroadcast SDL_BroadcastCondition
457#define SDL_CondSignal SDL_SignalCondition
458#define SDL_CondWait SDL_WaitCondition
459#define SDL_CondWaitTimeout SDL_WaitConditionTimeout
460#define SDL_CreateCond SDL_CreateCondition
461#define SDL_DestroyCond SDL_DestroyCondition
462#define SDL_SemPost SDL_SignalSemaphore
463#define SDL_SemTryWait SDL_TryWaitSemaphore
464#define SDL_SemValue SDL_GetSemaphoreValue
465#define SDL_SemWait SDL_WaitSemaphore
466#define SDL_SemWaitTimeout SDL_WaitSemaphoreTimeout
469#define SDL_cond SDL_Condition
470#define SDL_mutex SDL_Mutex
471#define SDL_sem SDL_Semaphore
474#define SDL_AllocFormat SDL_GetPixelFormatDetails
475#define SDL_AllocPalette SDL_CreatePalette
476#define SDL_Colour SDL_Color
477#define SDL_FreePalette SDL_DestroyPalette
478#define SDL_MasksToPixelFormatEnum SDL_GetPixelFormatForMasks
479#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_XBGR4444
480#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_XBGR1555
481#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_XBGR8888
482#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_XRGB4444
483#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_XRGB1555
484#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_XRGB8888
485#define SDL_PixelFormatEnumToMasks SDL_GetMasksForPixelFormat
488#define SDL_EncloseFPoints SDL_GetRectEnclosingPointsFloat
489#define SDL_EnclosePoints SDL_GetRectEnclosingPoints
490#define SDL_FRectEmpty SDL_RectEmptyFloat
491#define SDL_FRectEquals SDL_RectsEqualFloat
492#define SDL_FRectEqualsEpsilon SDL_RectsEqualEpsilon
493#define SDL_HasIntersection SDL_HasRectIntersection
494#define SDL_HasIntersectionF SDL_HasRectIntersectionFloat
495#define SDL_IntersectFRect SDL_GetRectIntersectionFloat
496#define SDL_IntersectFRectAndLine SDL_GetRectAndLineIntersectionFloat
497#define SDL_IntersectRect SDL_GetRectIntersection
498#define SDL_IntersectRectAndLine SDL_GetRectAndLineIntersection
499#define SDL_PointInFRect SDL_PointInRectFloat
500#define SDL_RectEquals SDL_RectsEqual
501#define SDL_UnionFRect SDL_GetRectUnionFloat
502#define SDL_UnionRect SDL_GetRectUnion
505#define SDL_GetRendererOutputSize SDL_GetCurrentRenderOutputSize
506#define SDL_RenderCopy SDL_RenderTexture
507#define SDL_RenderCopyEx SDL_RenderTextureRotated
508#define SDL_RenderCopyExF SDL_RenderTextureRotated
509#define SDL_RenderCopyF SDL_RenderTexture
510#define SDL_RenderDrawLine SDL_RenderLine
511#define SDL_RenderDrawLineF SDL_RenderLine
512#define SDL_RenderDrawLines SDL_RenderLines
513#define SDL_RenderDrawLinesF SDL_RenderLines
514#define SDL_RenderDrawPoint SDL_RenderPoint
515#define SDL_RenderDrawPointF SDL_RenderPoint
516#define SDL_RenderDrawPoints SDL_RenderPoints
517#define SDL_RenderDrawPointsF SDL_RenderPoints
518#define SDL_RenderDrawRect SDL_RenderRect
519#define SDL_RenderDrawRectF SDL_RenderRect
520#define SDL_RenderDrawRects SDL_RenderRects
521#define SDL_RenderDrawRectsF SDL_RenderRects
522#define SDL_RenderFillRectF SDL_RenderFillRect
523#define SDL_RenderFillRectsF SDL_RenderFillRects
524#define SDL_RendererFlip SDL_FlipMode
525#define SDL_RenderFlush SDL_FlushRenderer
526#define SDL_RenderGetClipRect SDL_GetRenderClipRect
527#define SDL_RenderGetLogicalSize SDL_GetRenderLogicalPresentation
528#define SDL_RenderGetMetalCommandEncoder SDL_GetRenderMetalCommandEncoder
529#define SDL_RenderGetMetalLayer SDL_GetRenderMetalLayer
530#define SDL_RenderGetScale SDL_GetRenderScale
531#define SDL_RenderGetViewport SDL_GetRenderViewport
532#define SDL_RenderGetWindow SDL_GetRenderWindow
533#define SDL_RenderIsClipEnabled SDL_RenderClipEnabled
534#define SDL_RenderLogicalToWindow SDL_RenderCoordinatesToWindow
535#define SDL_RenderSetClipRect SDL_SetRenderClipRect
536#define SDL_RenderSetLogicalSize SDL_SetRenderLogicalPresentation
537#define SDL_RenderSetScale SDL_SetRenderScale
538#define SDL_RenderSetVSync SDL_SetRenderVSync
539#define SDL_RenderSetViewport SDL_SetRenderViewport
540#define SDL_RenderWindowToLogical SDL_RenderCoordinatesFromWindow
541#define SDL_ScaleModeLinear SDL_SCALEMODE_LINEAR
542#define SDL_ScaleModeNearest SDL_SCALEMODE_NEAREST
545#define RW_SEEK_CUR SDL_IO_SEEK_CUR
546#define RW_SEEK_END SDL_IO_SEEK_END
547#define RW_SEEK_SET SDL_IO_SEEK_SET
548#define SDL_RWFromConstMem SDL_IOFromConstMem
549#define SDL_RWFromFile SDL_IOFromFile
550#define SDL_RWFromMem SDL_IOFromMem
551#define SDL_RWclose SDL_CloseIO
552#define SDL_RWops SDL_IOStream
553#define SDL_RWread SDL_ReadIO
554#define SDL_RWseek SDL_SeekIO
555#define SDL_RWsize SDL_GetIOSize
556#define SDL_RWtell SDL_TellIO
557#define SDL_RWwrite SDL_WriteIO
558#define SDL_ReadBE16 SDL_ReadU16BE
559#define SDL_ReadBE32 SDL_ReadU32BE
560#define SDL_ReadBE64 SDL_ReadU64BE
561#define SDL_ReadLE16 SDL_ReadU16LE
562#define SDL_ReadLE32 SDL_ReadU32LE
563#define SDL_ReadLE64 SDL_ReadU64LE
564#define SDL_WriteBE16 SDL_WriteU16BE
565#define SDL_WriteBE32 SDL_WriteU32BE
566#define SDL_WriteBE64 SDL_WriteU64BE
567#define SDL_WriteLE16 SDL_WriteU16LE
568#define SDL_WriteLE32 SDL_WriteU32LE
569#define SDL_WriteLE64 SDL_WriteU64LE
572#define SDL_NUM_SCANCODES SDL_SCANCODE_COUNT
573#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_MEDIA_FAST_FORWARD
574#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_MUTE
575#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_MEDIA_NEXT_TRACK
576#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_MEDIA_PLAY
577#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_MEDIA_PREVIOUS_TRACK
578#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_MEDIA_REWIND
579#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_MEDIA_STOP
580#define SDL_SCANCODE_EJECT SDL_SCANCODE_MEDIA_EJECT
581#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIA_SELECT
584#define SDL_SensorClose SDL_CloseSensor
585#define SDL_SensorFromInstanceID SDL_GetSensorFromID
586#define SDL_SensorGetData SDL_GetSensorData
587#define SDL_SensorGetInstanceID SDL_GetSensorID
588#define SDL_SensorGetName SDL_GetSensorName
589#define SDL_SensorGetNonPortableType SDL_GetSensorNonPortableType
590#define SDL_SensorGetType SDL_GetSensorType
591#define SDL_SensorOpen SDL_OpenSensor
592#define SDL_SensorUpdate SDL_UpdateSensors
595#define SDL_FALSE false
596#define SDL_TABLESIZE SDL_arraysize
599#define SDL_size_add_overflow SDL_size_add_check_overflow
600#define SDL_size_mul_overflow SDL_size_mul_check_overflow
601#define SDL_strtokr SDL_strtok_r
604#define SDL_BlitScaled SDL_BlitSurfaceScaled
605#define SDL_ConvertSurfaceFormat SDL_ConvertSurface
606#define SDL_FillRect SDL_FillSurfaceRect
607#define SDL_FillRects SDL_FillSurfaceRects
608#define SDL_FreeSurface SDL_DestroySurface
609#define SDL_GetClipRect SDL_GetSurfaceClipRect
610#define SDL_GetColorKey SDL_GetSurfaceColorKey
611#define SDL_HasColorKey SDL_SurfaceHasColorKey
612#define SDL_HasSurfaceRLE SDL_SurfaceHasRLE
613#define SDL_LoadBMP_RW SDL_LoadBMP_IO
614#define SDL_LowerBlit SDL_BlitSurfaceUnchecked
615#define SDL_LowerBlitScaled SDL_BlitSurfaceUncheckedScaled
616#define SDL_PREALLOC SDL_SURFACE_PREALLOCATED
617#define SDL_SIMD_ALIGNED SDL_SURFACE_SIMD_ALIGNED
618#define SDL_SaveBMP_RW SDL_SaveBMP_IO
619#define SDL_SetClipRect SDL_SetSurfaceClipRect
620#define SDL_SetColorKey SDL_SetSurfaceColorKey
621#define SDL_UpperBlit SDL_BlitSurface
622#define SDL_UpperBlitScaled SDL_BlitSurfaceScaled
625#define SDL_AndroidBackButton SDL_SendAndroidBackButton
626#define SDL_AndroidGetActivity SDL_GetAndroidActivity
627#define SDL_AndroidGetExternalStoragePath SDL_GetAndroidExternalStoragePath
628#define SDL_AndroidGetExternalStorageState SDL_GetAndroidExternalStorageState
629#define SDL_AndroidGetInternalStoragePath SDL_GetAndroidInternalStoragePath
630#define SDL_AndroidGetJNIEnv SDL_GetAndroidJNIEnv
631#define SDL_AndroidRequestPermission SDL_RequestAndroidPermission
632#define SDL_AndroidRequestPermissionCallback SDL_RequestAndroidPermissionCallback
633#define SDL_AndroidSendMessage SDL_SendAndroidMessage
634#define SDL_AndroidShowToast SDL_ShowAndroidToast
635#define SDL_DXGIGetOutputInfo SDL_GetDXGIOutputInfo
636#define SDL_Direct3D9GetAdapterIndex SDL_GetDirect3D9AdapterIndex
637#define SDL_GDKGetDefaultUser SDL_GetGDKDefaultUser
638#define SDL_GDKGetTaskQueue SDL_GetGDKTaskQueue
639#define SDL_LinuxSetThreadPriority SDL_SetLinuxThreadPriority
640#define SDL_LinuxSetThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy
641#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidEnterForeground
642#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillEnterBackground
643#define SDL_iOSSetAnimationCallback SDL_SetiOSAnimationCallback
644#define SDL_iOSSetEventPump SDL_SetiOSEventPump
645#define SDL_iPhoneSetAnimationCallback SDL_SetiOSAnimationCallback
646#define SDL_iPhoneSetEventPump SDL_SetiOSEventPump
649#define SDL_SetThreadPriority SDL_SetCurrentThreadPriority
650#define SDL_TLSCleanup SDL_CleanupTLS
651#define SDL_TLSGet SDL_GetTLS
652#define SDL_TLSSet SDL_SetTLS
653#define SDL_threadID SDL_ThreadID
656#define SDL_GetTicks64 SDL_GetTicks
659#define SDL_COMPILEDVERSION SDL_VERSION
660#define SDL_PATCHLEVEL SDL_MICRO_VERSION
663#define SDL_GL_DeleteContext SDL_GL_DestroyContext
664#define SDL_GLattr SDL_GLAttr
665#define SDL_GLcontextFlag SDL_GLContextFlag
666#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag
667#define SDL_GLprofile SDL_GLProfile
668#define SDL_GetClosestDisplayMode SDL_GetClosestFullscreenDisplayMode
669#define SDL_GetDisplayOrientation SDL_GetCurrentDisplayOrientation
670#define SDL_GetPointDisplayIndex SDL_GetDisplayForPoint
671#define SDL_GetRectDisplayIndex SDL_GetDisplayForRect
672#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
673#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
674#define SDL_HasWindowSurface SDL_WindowHasSurface
675#define SDL_IsScreenSaverEnabled SDL_ScreenSaverEnabled
676#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
677#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_HIGH_PIXEL_DENSITY
678#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
679#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_UTILITY
681#elif !defined(SDL_DISABLE_OLD_NAMES)
684#define SDL_AtomicAdd SDL_AtomicAdd_renamed_SDL_AddAtomicInt
685#define SDL_AtomicCAS SDL_AtomicCAS_renamed_SDL_CompareAndSwapAtomicInt
686#define SDL_AtomicCASPtr SDL_AtomicCASPtr_renamed_SDL_CompareAndSwapAtomicPointer
687#define SDL_AtomicGet SDL_AtomicGet_renamed_SDL_GetAtomicInt
688#define SDL_AtomicGetPtr SDL_AtomicGetPtr_renamed_SDL_GetAtomicPointer
689#define SDL_AtomicLock SDL_AtomicLock_renamed_SDL_LockSpinlock
690#define SDL_AtomicSet SDL_AtomicSet_renamed_SDL_SetAtomicInt
691#define SDL_AtomicSetPtr SDL_AtomicSetPtr_renamed_SDL_SetAtomicPointer
692#define SDL_AtomicTryLock SDL_AtomicTryLock_renamed_SDL_TryLockSpinlock
693#define SDL_AtomicUnlock SDL_AtomicUnlock_renamed_SDL_UnlockSpinlock
694#define SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt
697#define AUDIO_F32 AUDIO_F32_renamed_SDL_AUDIO_F32LE
698#define AUDIO_F32LSB AUDIO_F32LSB_renamed_SDL_AUDIO_F32LE
699#define AUDIO_F32MSB AUDIO_F32MSB_renamed_SDL_AUDIO_F32BE
700#define AUDIO_F32SYS AUDIO_F32SYS_renamed_SDL_AUDIO_F32
701#define AUDIO_S16 AUDIO_S16_renamed_SDL_AUDIO_S16LE
702#define AUDIO_S16LSB AUDIO_S16LSB_renamed_SDL_AUDIO_S16LE
703#define AUDIO_S16MSB AUDIO_S16MSB_renamed_SDL_AUDIO_S16BE
704#define AUDIO_S16SYS AUDIO_S16SYS_renamed_SDL_AUDIO_S16
705#define AUDIO_S32 AUDIO_S32_renamed_SDL_AUDIO_S32LE
706#define AUDIO_S32LSB AUDIO_S32LSB_renamed_SDL_AUDIO_S32LE
707#define AUDIO_S32MSB AUDIO_S32MSB_renamed_SDL_AUDIO_S32BE
708#define AUDIO_S32SYS AUDIO_S32SYS_renamed_SDL_AUDIO_S32
709#define AUDIO_S8 AUDIO_S8_renamed_SDL_AUDIO_S8
710#define AUDIO_U8 AUDIO_U8_renamed_SDL_AUDIO_U8
711#define SDL_AudioStreamAvailable SDL_AudioStreamAvailable_renamed_SDL_GetAudioStreamAvailable
712#define SDL_AudioStreamClear SDL_AudioStreamClear_renamed_SDL_ClearAudioStream
713#define SDL_AudioStreamFlush SDL_AudioStreamFlush_renamed_SDL_FlushAudioStream
714#define SDL_AudioStreamGet SDL_AudioStreamGet_renamed_SDL_GetAudioStreamData
715#define SDL_AudioStreamPut SDL_AudioStreamPut_renamed_SDL_PutAudioStreamData
716#define SDL_FreeAudioStream SDL_FreeAudioStream_renamed_SDL_DestroyAudioStream
717#define SDL_FreeWAV SDL_FreeWAV_renamed_SDL_free
718#define SDL_LoadWAV_RW SDL_LoadWAV_RW_renamed_SDL_LoadWAV_IO
719#define SDL_MixAudioFormat SDL_MixAudioFormat_renamed_SDL_MixAudio
720#define SDL_NewAudioStream SDL_NewAudioStream_renamed_SDL_CreateAudioStream
723#define SDL_GetCPUCount SDL_GetCPUCount_renamed_SDL_GetNumLogicalCPUCores
724#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_renamed_SDL_GetSIMDAlignment
727#define SDL_SwapBE16 SDL_SwapBE16_renamed_SDL_Swap16BE
728#define SDL_SwapBE32 SDL_SwapBE32_renamed_SDL_Swap32BE
729#define SDL_SwapBE64 SDL_SwapBE64_renamed_SDL_Swap64BE
730#define SDL_SwapLE16 SDL_SwapLE16_renamed_SDL_Swap16LE
731#define SDL_SwapLE32 SDL_SwapLE32_renamed_SDL_Swap32LE
732#define SDL_SwapLE64 SDL_SwapLE64_renamed_SDL_Swap64LE
735#define SDL_APP_DIDENTERBACKGROUND SDL_APP_DIDENTERBACKGROUND_renamed_SDL_EVENT_DID_ENTER_BACKGROUND
736#define SDL_APP_DIDENTERFOREGROUND SDL_APP_DIDENTERFOREGROUND_renamed_SDL_EVENT_DID_ENTER_FOREGROUND
737#define SDL_APP_LOWMEMORY SDL_APP_LOWMEMORY_renamed_SDL_EVENT_LOW_MEMORY
738#define SDL_APP_TERMINATING SDL_APP_TERMINATING_renamed_SDL_EVENT_TERMINATING
739#define SDL_APP_WILLENTERBACKGROUND SDL_APP_WILLENTERBACKGROUND_renamed_SDL_EVENT_WILL_ENTER_BACKGROUND
740#define SDL_APP_WILLENTERFOREGROUND SDL_APP_WILLENTERFOREGROUND_renamed_SDL_EVENT_WILL_ENTER_FOREGROUND
741#define SDL_AUDIODEVICEADDED SDL_AUDIODEVICEADDED_renamed_SDL_EVENT_AUDIO_DEVICE_ADDED
742#define SDL_AUDIODEVICEREMOVED SDL_AUDIODEVICEREMOVED_renamed_SDL_EVENT_AUDIO_DEVICE_REMOVED
743#define SDL_CLIPBOARDUPDATE SDL_CLIPBOARDUPDATE_renamed_SDL_EVENT_CLIPBOARD_UPDATE
744#define SDL_CONTROLLERAXISMOTION SDL_CONTROLLERAXISMOTION_renamed_SDL_EVENT_GAMEPAD_AXIS_MOTION
745#define SDL_CONTROLLERBUTTONDOWN SDL_CONTROLLERBUTTONDOWN_renamed_SDL_EVENT_GAMEPAD_BUTTON_DOWN
746#define SDL_CONTROLLERBUTTONUP SDL_CONTROLLERBUTTONUP_renamed_SDL_EVENT_GAMEPAD_BUTTON_UP
747#define SDL_CONTROLLERDEVICEADDED SDL_CONTROLLERDEVICEADDED_renamed_SDL_EVENT_GAMEPAD_ADDED
748#define SDL_CONTROLLERDEVICEREMAPPED SDL_CONTROLLERDEVICEREMAPPED_renamed_SDL_EVENT_GAMEPAD_REMAPPED
749#define SDL_CONTROLLERDEVICEREMOVED SDL_CONTROLLERDEVICEREMOVED_renamed_SDL_EVENT_GAMEPAD_REMOVED
750#define SDL_CONTROLLERSENSORUPDATE SDL_CONTROLLERSENSORUPDATE_renamed_SDL_EVENT_GAMEPAD_SENSOR_UPDATE
751#define SDL_CONTROLLERSTEAMHANDLEUPDATED SDL_CONTROLLERSTEAMHANDLEUPDATED_renamed_SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED
752#define SDL_CONTROLLERTOUCHPADDOWN SDL_CONTROLLERTOUCHPADDOWN_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN
753#define SDL_CONTROLLERTOUCHPADMOTION SDL_CONTROLLERTOUCHPADMOTION_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION
754#define SDL_CONTROLLERTOUCHPADUP SDL_CONTROLLERTOUCHPADUP_renamed_SDL_EVENT_GAMEPAD_TOUCHPAD_UP
755#define SDL_ControllerAxisEvent SDL_ControllerAxisEvent_renamed_SDL_GamepadAxisEvent
756#define SDL_ControllerButtonEvent SDL_ControllerButtonEvent_renamed_SDL_GamepadButtonEvent
757#define SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent_renamed_SDL_GamepadDeviceEvent
758#define SDL_ControllerSensorEvent SDL_ControllerSensorEvent_renamed_SDL_GamepadSensorEvent
759#define SDL_ControllerTouchpadEvent SDL_ControllerTouchpadEvent_renamed_SDL_GamepadTouchpadEvent
760#define SDL_DISPLAYEVENT_CONNECTED SDL_DISPLAYEVENT_CONNECTED_renamed_SDL_EVENT_DISPLAY_ADDED
761#define SDL_DISPLAYEVENT_DISCONNECTED SDL_DISPLAYEVENT_DISCONNECTED_renamed_SDL_EVENT_DISPLAY_REMOVED
762#define SDL_DISPLAYEVENT_MOVED SDL_DISPLAYEVENT_MOVED_renamed_SDL_EVENT_DISPLAY_MOVED
763#define SDL_DISPLAYEVENT_ORIENTATION SDL_DISPLAYEVENT_ORIENTATION_renamed_SDL_EVENT_DISPLAY_ORIENTATION
764#define SDL_DROPBEGIN SDL_DROPBEGIN_renamed_SDL_EVENT_DROP_BEGIN
765#define SDL_DROPCOMPLETE SDL_DROPCOMPLETE_renamed_SDL_EVENT_DROP_COMPLETE
766#define SDL_DROPFILE SDL_DROPFILE_renamed_SDL_EVENT_DROP_FILE
767#define SDL_DROPTEXT SDL_DROPTEXT_renamed_SDL_EVENT_DROP_TEXT
768#define SDL_DelEventWatch SDL_DelEventWatch_renamed_SDL_RemoveEventWatch
769#define SDL_FINGERDOWN SDL_FINGERDOWN_renamed_SDL_EVENT_FINGER_DOWN
770#define SDL_FINGERMOTION SDL_FINGERMOTION_renamed_SDL_EVENT_FINGER_MOTION
771#define SDL_FINGERUP SDL_FINGERUP_renamed_SDL_EVENT_FINGER_UP
772#define SDL_FIRSTEVENT SDL_FIRSTEVENT_renamed_SDL_EVENT_FIRST
773#define SDL_JOYAXISMOTION SDL_JOYAXISMOTION_renamed_SDL_EVENT_JOYSTICK_AXIS_MOTION
774#define SDL_JOYBATTERYUPDATED SDL_JOYBATTERYUPDATED_renamed_SDL_EVENT_JOYSTICK_BATTERY_UPDATED
775#define SDL_JOYBUTTONDOWN SDL_JOYBUTTONDOWN_renamed_SDL_EVENT_JOYSTICK_BUTTON_DOWN
776#define SDL_JOYBUTTONUP SDL_JOYBUTTONUP_renamed_SDL_EVENT_JOYSTICK_BUTTON_UP
777#define SDL_JOYDEVICEADDED SDL_JOYDEVICEADDED_renamed_SDL_EVENT_JOYSTICK_ADDED
778#define SDL_JOYDEVICEREMOVED SDL_JOYDEVICEREMOVED_renamed_SDL_EVENT_JOYSTICK_REMOVED
779#define SDL_JOYBALLMOTION SDL_JOYBALLMOTION_renamed_SDL_EVENT_JOYSTICK_BALL_MOTION
780#define SDL_JOYHATMOTION SDL_JOYHATMOTION_renamed_SDL_EVENT_JOYSTICK_HAT_MOTION
781#define SDL_KEYDOWN SDL_KEYDOWN_renamed_SDL_EVENT_KEY_DOWN
782#define SDL_KEYMAPCHANGED SDL_KEYMAPCHANGED_renamed_SDL_EVENT_KEYMAP_CHANGED
783#define SDL_KEYUP SDL_KEYUP_renamed_SDL_EVENT_KEY_UP
784#define SDL_LASTEVENT SDL_LASTEVENT_renamed_SDL_EVENT_LAST
785#define SDL_LOCALECHANGED SDL_LOCALECHANGED_renamed_SDL_EVENT_LOCALE_CHANGED
786#define SDL_MOUSEBUTTONDOWN SDL_MOUSEBUTTONDOWN_renamed_SDL_EVENT_MOUSE_BUTTON_DOWN
787#define SDL_MOUSEBUTTONUP SDL_MOUSEBUTTONUP_renamed_SDL_EVENT_MOUSE_BUTTON_UP
788#define SDL_MOUSEMOTION SDL_MOUSEMOTION_renamed_SDL_EVENT_MOUSE_MOTION
789#define SDL_MOUSEWHEEL SDL_MOUSEWHEEL_renamed_SDL_EVENT_MOUSE_WHEEL
790#define SDL_POLLSENTINEL SDL_POLLSENTINEL_renamed_SDL_EVENT_POLL_SENTINEL
791#define SDL_QUIT SDL_QUIT_renamed_SDL_EVENT_QUIT
792#define SDL_RENDER_DEVICE_RESET SDL_RENDER_DEVICE_RESET_renamed_SDL_EVENT_RENDER_DEVICE_RESET
793#define SDL_RENDER_TARGETS_RESET SDL_RENDER_TARGETS_RESET_renamed_SDL_EVENT_RENDER_TARGETS_RESET
794#define SDL_SENSORUPDATE SDL_SENSORUPDATE_renamed_SDL_EVENT_SENSOR_UPDATE
795#define SDL_TEXTEDITING SDL_TEXTEDITING_renamed_SDL_EVENT_TEXT_EDITING
796#define SDL_TEXTEDITING_EXT SDL_TEXTEDITING_EXT_renamed_SDL_EVENT_TEXT_EDITING_EXT
797#define SDL_TEXTINPUT SDL_TEXTINPUT_renamed_SDL_EVENT_TEXT_INPUT
798#define SDL_USEREVENT SDL_USEREVENT_renamed_SDL_EVENT_USER
799#define SDL_WINDOWEVENT_CLOSE SDL_WINDOWEVENT_CLOSE_renamed_SDL_EVENT_WINDOW_CLOSE_REQUESTED
800#define SDL_WINDOWEVENT_DISPLAY_CHANGED SDL_WINDOWEVENT_DISPLAY_CHANGED_renamed_SDL_EVENT_WINDOW_DISPLAY_CHANGED
801#define SDL_WINDOWEVENT_ENTER SDL_WINDOWEVENT_ENTER_renamed_SDL_EVENT_WINDOW_MOUSE_ENTER
802#define SDL_WINDOWEVENT_EXPOSED SDL_WINDOWEVENT_EXPOSED_renamed_SDL_EVENT_WINDOW_EXPOSED
803#define SDL_WINDOWEVENT_FOCUS_GAINED SDL_WINDOWEVENT_FOCUS_GAINED_renamed_SDL_EVENT_WINDOW_FOCUS_GAINED
804#define SDL_WINDOWEVENT_FOCUS_LOST SDL_WINDOWEVENT_FOCUS_LOST_renamed_SDL_EVENT_WINDOW_FOCUS_LOST
805#define SDL_WINDOWEVENT_HIDDEN SDL_WINDOWEVENT_HIDDEN_renamed_SDL_EVENT_WINDOW_HIDDEN
806#define SDL_WINDOWEVENT_HIT_TEST SDL_WINDOWEVENT_HIT_TEST_renamed_SDL_EVENT_WINDOW_HIT_TEST
807#define SDL_WINDOWEVENT_ICCPROF_CHANGED SDL_WINDOWEVENT_ICCPROF_CHANGED_renamed_SDL_EVENT_WINDOW_ICCPROF_CHANGED
808#define SDL_WINDOWEVENT_LEAVE SDL_WINDOWEVENT_LEAVE_renamed_SDL_EVENT_WINDOW_MOUSE_LEAVE
809#define SDL_WINDOWEVENT_MAXIMIZED SDL_WINDOWEVENT_MAXIMIZED_renamed_SDL_EVENT_WINDOW_MAXIMIZED
810#define SDL_WINDOWEVENT_MINIMIZED SDL_WINDOWEVENT_MINIMIZED_renamed_SDL_EVENT_WINDOW_MINIMIZED
811#define SDL_WINDOWEVENT_MOVED SDL_WINDOWEVENT_MOVED_renamed_SDL_EVENT_WINDOW_MOVED
812#define SDL_WINDOWEVENT_RESIZED SDL_WINDOWEVENT_RESIZED_renamed_SDL_EVENT_WINDOW_RESIZED
813#define SDL_WINDOWEVENT_RESTORED SDL_WINDOWEVENT_RESTORED_renamed_SDL_EVENT_WINDOW_RESTORED
814#define SDL_WINDOWEVENT_SHOWN SDL_WINDOWEVENT_SHOWN_renamed_SDL_EVENT_WINDOW_SHOWN
815#define SDL_WINDOWEVENT_SIZE_CHANGED SDL_WINDOWEVENT_SIZE_CHANGED_renamed_SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
816#define SDL_eventaction SDL_eventaction_renamed_SDL_EventAction
819#define SDL_CONTROLLER_AXIS_INVALID SDL_CONTROLLER_AXIS_INVALID_renamed_SDL_GAMEPAD_AXIS_INVALID
820#define SDL_CONTROLLER_AXIS_LEFTX SDL_CONTROLLER_AXIS_LEFTX_renamed_SDL_GAMEPAD_AXIS_LEFTX
821#define SDL_CONTROLLER_AXIS_LEFTY SDL_CONTROLLER_AXIS_LEFTY_renamed_SDL_GAMEPAD_AXIS_LEFTY
822#define SDL_CONTROLLER_AXIS_MAX SDL_CONTROLLER_AXIS_MAX_renamed_SDL_GAMEPAD_AXIS_COUNT
823#define SDL_CONTROLLER_AXIS_RIGHTX SDL_CONTROLLER_AXIS_RIGHTX_renamed_SDL_GAMEPAD_AXIS_RIGHTX
824#define SDL_CONTROLLER_AXIS_RIGHTY SDL_CONTROLLER_AXIS_RIGHTY_renamed_SDL_GAMEPAD_AXIS_RIGHTY
825#define SDL_CONTROLLER_AXIS_TRIGGERLEFT SDL_CONTROLLER_AXIS_TRIGGERLEFT_renamed_SDL_GAMEPAD_AXIS_LEFT_TRIGGER
826#define SDL_CONTROLLER_AXIS_TRIGGERRIGHT SDL_CONTROLLER_AXIS_TRIGGERRIGHT_renamed_SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
827#define SDL_CONTROLLER_BINDTYPE_AXIS SDL_CONTROLLER_BINDTYPE_AXIS_renamed_SDL_GAMEPAD_BINDTYPE_AXIS
828#define SDL_CONTROLLER_BINDTYPE_BUTTON SDL_CONTROLLER_BINDTYPE_BUTTON_renamed_SDL_GAMEPAD_BINDTYPE_BUTTON
829#define SDL_CONTROLLER_BINDTYPE_HAT SDL_CONTROLLER_BINDTYPE_HAT_renamed_SDL_GAMEPAD_BINDTYPE_HAT
830#define SDL_CONTROLLER_BINDTYPE_NONE SDL_CONTROLLER_BINDTYPE_NONE_renamed_SDL_GAMEPAD_BINDTYPE_NONE
831#define SDL_CONTROLLER_BUTTON_A SDL_CONTROLLER_BUTTON_A_renamed_SDL_GAMEPAD_BUTTON_SOUTH
832#define SDL_CONTROLLER_BUTTON_B SDL_CONTROLLER_BUTTON_B_renamed_SDL_GAMEPAD_BUTTON_EAST
833#define SDL_CONTROLLER_BUTTON_BACK SDL_CONTROLLER_BUTTON_BACK_renamed_SDL_GAMEPAD_BUTTON_BACK
834#define SDL_CONTROLLER_BUTTON_DPAD_DOWN SDL_CONTROLLER_BUTTON_DPAD_DOWN_renamed_SDL_GAMEPAD_BUTTON_DPAD_DOWN
835#define SDL_CONTROLLER_BUTTON_DPAD_LEFT SDL_CONTROLLER_BUTTON_DPAD_LEFT_renamed_SDL_GAMEPAD_BUTTON_DPAD_LEFT
836#define SDL_CONTROLLER_BUTTON_DPAD_RIGHT SDL_CONTROLLER_BUTTON_DPAD_RIGHT_renamed_SDL_GAMEPAD_BUTTON_DPAD_RIGHT
837#define SDL_CONTROLLER_BUTTON_DPAD_UP SDL_CONTROLLER_BUTTON_DPAD_UP_renamed_SDL_GAMEPAD_BUTTON_DPAD_UP
838#define SDL_CONTROLLER_BUTTON_GUIDE SDL_CONTROLLER_BUTTON_GUIDE_renamed_SDL_GAMEPAD_BUTTON_GUIDE
839#define SDL_CONTROLLER_BUTTON_INVALID SDL_CONTROLLER_BUTTON_INVALID_renamed_SDL_GAMEPAD_BUTTON_INVALID
840#define SDL_CONTROLLER_BUTTON_LEFTSHOULDER SDL_CONTROLLER_BUTTON_LEFTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
841#define SDL_CONTROLLER_BUTTON_LEFTSTICK SDL_CONTROLLER_BUTTON_LEFTSTICK_renamed_SDL_GAMEPAD_BUTTON_LEFT_STICK
842#define SDL_CONTROLLER_BUTTON_MAX SDL_CONTROLLER_BUTTON_MAX_renamed_SDL_GAMEPAD_BUTTON_COUNT
843#define SDL_CONTROLLER_BUTTON_MISC1 SDL_CONTROLLER_BUTTON_MISC1_renamed_SDL_GAMEPAD_BUTTON_MISC1
844#define SDL_CONTROLLER_BUTTON_PADDLE1 SDL_CONTROLLER_BUTTON_PADDLE1_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1
845#define SDL_CONTROLLER_BUTTON_PADDLE2 SDL_CONTROLLER_BUTTON_PADDLE2_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE1
846#define SDL_CONTROLLER_BUTTON_PADDLE3 SDL_CONTROLLER_BUTTON_PADDLE3_renamed_SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2
847#define SDL_CONTROLLER_BUTTON_PADDLE4 SDL_CONTROLLER_BUTTON_PADDLE4_renamed_SDL_GAMEPAD_BUTTON_LEFT_PADDLE2
848#define SDL_CONTROLLER_BUTTON_RIGHTSHOULDER SDL_CONTROLLER_BUTTON_RIGHTSHOULDER_renamed_SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
849#define SDL_CONTROLLER_BUTTON_RIGHTSTICK SDL_CONTROLLER_BUTTON_RIGHTSTICK_renamed_SDL_GAMEPAD_BUTTON_RIGHT_STICK
850#define SDL_CONTROLLER_BUTTON_START SDL_CONTROLLER_BUTTON_START_renamed_SDL_GAMEPAD_BUTTON_START
851#define SDL_CONTROLLER_BUTTON_TOUCHPAD SDL_CONTROLLER_BUTTON_TOUCHPAD_renamed_SDL_GAMEPAD_BUTTON_TOUCHPAD
852#define SDL_CONTROLLER_BUTTON_X SDL_CONTROLLER_BUTTON_X_renamed_SDL_GAMEPAD_BUTTON_WEST
853#define SDL_CONTROLLER_BUTTON_Y SDL_CONTROLLER_BUTTON_Y_renamed_SDL_GAMEPAD_BUTTON_NORTH
854#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
855#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
856#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
857#define SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO_renamed_SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
858#define SDL_CONTROLLER_TYPE_PS3 SDL_CONTROLLER_TYPE_PS3_renamed_SDL_GAMEPAD_TYPE_PS3
859#define SDL_CONTROLLER_TYPE_PS4 SDL_CONTROLLER_TYPE_PS4_renamed_SDL_GAMEPAD_TYPE_PS4
860#define SDL_CONTROLLER_TYPE_PS5 SDL_CONTROLLER_TYPE_PS5_renamed_SDL_GAMEPAD_TYPE_PS5
861#define SDL_CONTROLLER_TYPE_UNKNOWN SDL_CONTROLLER_TYPE_UNKNOWN_renamed_SDL_GAMEPAD_TYPE_STANDARD
862#define SDL_CONTROLLER_TYPE_VIRTUAL SDL_CONTROLLER_TYPE_VIRTUAL_renamed_SDL_GAMEPAD_TYPE_VIRTUAL
863#define SDL_CONTROLLER_TYPE_XBOX360 SDL_CONTROLLER_TYPE_XBOX360_renamed_SDL_GAMEPAD_TYPE_XBOX360
864#define SDL_CONTROLLER_TYPE_XBOXONE SDL_CONTROLLER_TYPE_XBOXONE_renamed_SDL_GAMEPAD_TYPE_XBOXONE
865#define SDL_GameController SDL_GameController_renamed_SDL_Gamepad
866#define SDL_GameControllerAddMapping SDL_GameControllerAddMapping_renamed_SDL_AddGamepadMapping
867#define SDL_GameControllerAddMappingsFromFile SDL_GameControllerAddMappingsFromFile_renamed_SDL_AddGamepadMappingsFromFile
868#define SDL_GameControllerAddMappingsFromRW SDL_GameControllerAddMappingsFromRW_renamed_SDL_AddGamepadMappingsFromIO
869#define SDL_GameControllerAxis SDL_GameControllerAxis_renamed_SDL_GamepadAxis
870#define SDL_GameControllerBindType SDL_GameControllerBindType_renamed_SDL_GamepadBindingType
871#define SDL_GameControllerButton SDL_GameControllerButton_renamed_SDL_GamepadButton
872#define SDL_GameControllerClose SDL_GameControllerClose_renamed_SDL_CloseGamepad
873#define SDL_GameControllerFromInstanceID SDL_GameControllerFromInstanceID_renamed_SDL_GetGamepadFromID
874#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_renamed_SDL_GetGamepadFromPlayerIndex
875#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_renamed_SDL_GetGamepadAppleSFSymbolsNameForAxis
876#define SDL_GameControllerGetAppleSFSymbolsNameForButton SDL_GameControllerGetAppleSFSymbolsNameForButton_renamed_SDL_GetGamepadAppleSFSymbolsNameForButton
877#define SDL_GameControllerGetAttached SDL_GameControllerGetAttached_renamed_SDL_GamepadConnected
878#define SDL_GameControllerGetAxis SDL_GameControllerGetAxis_renamed_SDL_GetGamepadAxis
879#define SDL_GameControllerGetAxisFromString SDL_GameControllerGetAxisFromString_renamed_SDL_GetGamepadAxisFromString
880#define SDL_GameControllerGetButton SDL_GameControllerGetButton_renamed_SDL_GetGamepadButton
881#define SDL_GameControllerGetButtonFromString SDL_GameControllerGetButtonFromString_renamed_SDL_GetGamepadButtonFromString
882#define SDL_GameControllerGetFirmwareVersion SDL_GameControllerGetFirmwareVersion_renamed_SDL_GetGamepadFirmwareVersion
883#define SDL_GameControllerGetJoystick SDL_GameControllerGetJoystick_renamed_SDL_GetGamepadJoystick
884#define SDL_GameControllerGetNumTouchpadFingers SDL_GameControllerGetNumTouchpadFingers_renamed_SDL_GetNumGamepadTouchpadFingers
885#define SDL_GameControllerGetNumTouchpads SDL_GameControllerGetNumTouchpads_renamed_SDL_GetNumGamepadTouchpads
886#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_renamed_SDL_GetGamepadPlayerIndex
887#define SDL_GameControllerGetProduct SDL_GameControllerGetProduct_renamed_SDL_GetGamepadProduct
888#define SDL_GameControllerGetProductVersion SDL_GameControllerGetProductVersion_renamed_SDL_GetGamepadProductVersion
889#define SDL_GameControllerGetSensorData SDL_GameControllerGetSensorData_renamed_SDL_GetGamepadSensorData
890#define SDL_GameControllerGetSensorDataRate SDL_GameControllerGetSensorDataRate_renamed_SDL_GetGamepadSensorDataRate
891#define SDL_GameControllerGetSerial SDL_GameControllerGetSerial_renamed_SDL_GetGamepadSerial
892#define SDL_GameControllerGetSteamHandle SDL_GameControllerGetSteamHandle_renamed_SDL_GetGamepadSteamHandle
893#define SDL_GameControllerGetStringForAxis SDL_GameControllerGetStringForAxis_renamed_SDL_GetGamepadStringForAxis
894#define SDL_GameControllerGetStringForButton SDL_GameControllerGetStringForButton_renamed_SDL_GetGamepadStringForButton
895#define SDL_GameControllerGetTouchpadFinger SDL_GameControllerGetTouchpadFinger_renamed_SDL_GetGamepadTouchpadFinger
896#define SDL_GameControllerGetType SDL_GameControllerGetType_renamed_SDL_GetGamepadType
897#define SDL_GameControllerGetVendor SDL_GameControllerGetVendor_renamed_SDL_GetGamepadVendor
898#define SDL_GameControllerHasAxis SDL_GameControllerHasAxis_renamed_SDL_GamepadHasAxis
899#define SDL_GameControllerHasButton SDL_GameControllerHasButton_renamed_SDL_GamepadHasButton
900#define SDL_GameControllerHasSensor SDL_GameControllerHasSensor_renamed_SDL_GamepadHasSensor
901#define SDL_GameControllerIsSensorEnabled SDL_GameControllerIsSensorEnabled_renamed_SDL_GamepadSensorEnabled
902#define SDL_GameControllerMapping SDL_GameControllerMapping_renamed_SDL_GetGamepadMapping
903#define SDL_GameControllerMappingForDeviceIndex SDL_GameControllerMappingForDeviceIndex_renamed_SDL_GetGamepadMappingForDeviceIndex
904#define SDL_GameControllerMappingForGUID SDL_GameControllerMappingForGUID_renamed_SDL_GetGamepadMappingForGUID
905#define SDL_GameControllerName SDL_GameControllerName_renamed_SDL_GetGamepadName
906#define SDL_GameControllerOpen SDL_GameControllerOpen_renamed_SDL_OpenGamepad
907#define SDL_GameControllerPath SDL_GameControllerPath_renamed_SDL_GetGamepadPath
908#define SDL_GameControllerRumble SDL_GameControllerRumble_renamed_SDL_RumbleGamepad
909#define SDL_GameControllerRumbleTriggers SDL_GameControllerRumbleTriggers_renamed_SDL_RumbleGamepadTriggers
910#define SDL_GameControllerSendEffect SDL_GameControllerSendEffect_renamed_SDL_SendGamepadEffect
911#define SDL_GameControllerSetLED SDL_GameControllerSetLED_renamed_SDL_SetGamepadLED
912#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_renamed_SDL_SetGamepadPlayerIndex
913#define SDL_GameControllerSetSensorEnabled SDL_GameControllerSetSensorEnabled_renamed_SDL_SetGamepadSensorEnabled
914#define SDL_GameControllerType SDL_GameControllerType_renamed_SDL_GamepadType
915#define SDL_GameControllerUpdate SDL_GameControllerUpdate_renamed_SDL_UpdateGamepads
916#define SDL_INIT_GAMECONTROLLER SDL_INIT_GAMECONTROLLER_renamed_SDL_INIT_GAMEPAD
917#define SDL_IsGameController SDL_IsGameController_renamed_SDL_IsGamepad
920#define SDL_GUIDFromString SDL_GUIDFromString_renamed_SDL_StringToGUID
923#define SDL_HapticClose SDL_HapticClose_renamed_SDL_CloseHaptic
924#define SDL_HapticDestroyEffect SDL_HapticDestroyEffect_renamed_SDL_DestroyHapticEffect
925#define SDL_HapticGetEffectStatus SDL_HapticGetEffectStatus_renamed_SDL_GetHapticEffectStatus
926#define SDL_HapticNewEffect SDL_HapticNewEffect_renamed_SDL_CreateHapticEffect
927#define SDL_HapticNumAxes SDL_HapticNumAxes_renamed_SDL_GetNumHapticAxes
928#define SDL_HapticNumEffects SDL_HapticNumEffects_renamed_SDL_GetMaxHapticEffects
929#define SDL_HapticNumEffectsPlaying SDL_HapticNumEffectsPlaying_renamed_SDL_GetMaxHapticEffectsPlaying
930#define SDL_HapticOpen SDL_HapticOpen_renamed_SDL_OpenHaptic
931#define SDL_HapticOpenFromJoystick SDL_HapticOpenFromJoystick_renamed_SDL_OpenHapticFromJoystick
932#define SDL_HapticOpenFromMouse SDL_HapticOpenFromMouse_renamed_SDL_OpenHapticFromMouse
933#define SDL_HapticPause SDL_HapticPause_renamed_SDL_PauseHaptic
934#define SDL_HapticQuery SDL_HapticQuery_renamed_SDL_GetHapticFeatures
935#define SDL_HapticRumbleInit SDL_HapticRumbleInit_renamed_SDL_InitHapticRumble
936#define SDL_HapticRumblePlay SDL_HapticRumblePlay_renamed_SDL_PlayHapticRumble
937#define SDL_HapticRumbleStop SDL_HapticRumbleStop_renamed_SDL_StopHapticRumble
938#define SDL_HapticRunEffect SDL_HapticRunEffect_renamed_SDL_RunHapticEffect
939#define SDL_HapticSetAutocenter SDL_HapticSetAutocenter_renamed_SDL_SetHapticAutocenter
940#define SDL_HapticSetGain SDL_HapticSetGain_renamed_SDL_SetHapticGain
941#define SDL_HapticStopAll SDL_HapticStopAll_renamed_SDL_StopHapticEffects
942#define SDL_HapticStopEffect SDL_HapticStopEffect_renamed_SDL_StopHapticEffect
943#define SDL_HapticUnpause SDL_HapticUnpause_renamed_SDL_ResumeHaptic
944#define SDL_HapticUpdateEffect SDL_HapticUpdateEffect_renamed_SDL_UpdateHapticEffect
945#define SDL_JoystickIsHaptic SDL_JoystickIsHaptic_renamed_SDL_IsJoystickHaptic
946#define SDL_MouseIsHaptic SDL_MouseIsHaptic_renamed_SDL_IsMouseHaptic
949#define SDL_DelHintCallback SDL_DelHintCallback_renamed_SDL_RemoveHintCallback
950#define SDL_HINT_ALLOW_TOPMOST SDL_HINT_ALLOW_TOPMOST_renamed_SDL_HINT_WINDOW_ALLOW_TOPMOST
951#define SDL_HINT_DIRECTINPUT_ENABLED SDL_HINT_DIRECTINPUT_ENABLED_renamed_SDL_HINT_JOYSTICK_DIRECTINPUT
952#define SDL_HINT_GDK_TEXTINPUT_DEFAULT SDL_HINT_GDK_TEXTINPUT_DEFAULT_renamed_SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
953#define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE_renamed_SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
954#define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS
955#define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE_renamed_SDL_HINT_JOYSTICK_ENHANCED_REPORTS
956#define SDL_HINT_LINUX_DIGITAL_HATS SDL_HINT_LINUX_DIGITAL_HATS_renamed_SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
957#define SDL_HINT_LINUX_HAT_DEADZONES SDL_HINT_LINUX_HAT_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
958#define SDL_HINT_LINUX_JOYSTICK_CLASSIC SDL_HINT_LINUX_JOYSTICK_CLASSIC_renamed_SDL_HINT_JOYSTICK_LINUX_CLASSIC
959#define SDL_HINT_LINUX_JOYSTICK_DEADZONES SDL_HINT_LINUX_JOYSTICK_DEADZONES_renamed_SDL_HINT_JOYSTICK_LINUX_DEADZONES
962#define SDL_JOYSTICK_TYPE_GAMECONTROLLER SDL_JOYSTICK_TYPE_GAMECONTROLLER_renamed_SDL_JOYSTICK_TYPE_GAMEPAD
963#define SDL_JoystickAttachVirtualEx SDL_JoystickAttachVirtualEx_renamed_SDL_AttachVirtualJoystick
964#define SDL_JoystickClose SDL_JoystickClose_renamed_SDL_CloseJoystick
965#define SDL_JoystickDetachVirtual SDL_JoystickDetachVirtual_renamed_SDL_DetachVirtualJoystick
966#define SDL_JoystickFromInstanceID SDL_JoystickFromInstanceID_renamed_SDL_GetJoystickFromID
967#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_renamed_SDL_GetJoystickFromPlayerIndex
968#define SDL_JoystickGUID SDL_JoystickGUID_renamed_SDL_GUID
969#define SDL_JoystickGetAttached SDL_JoystickGetAttached_renamed_SDL_JoystickConnected
970#define SDL_JoystickGetAxis SDL_JoystickGetAxis_renamed_SDL_GetJoystickAxis
971#define SDL_JoystickGetAxisInitialState SDL_JoystickGetAxisInitialState_renamed_SDL_GetJoystickAxisInitialState
972#define SDL_JoystickGetBall SDL_JoystickGetBall_renamed_SDL_GetJoystickBall
973#define SDL_JoystickGetButton SDL_JoystickGetButton_renamed_SDL_GetJoystickButton
974#define SDL_JoystickGetFirmwareVersion SDL_JoystickGetFirmwareVersion_renamed_SDL_GetJoystickFirmwareVersion
975#define SDL_JoystickGetGUID SDL_JoystickGetGUID_renamed_SDL_GetJoystickGUID
976#define SDL_JoystickGetGUIDFromString SDL_JoystickGetGUIDFromString_renamed_SDL_GUIDFromString
977#define SDL_JoystickGetHat SDL_JoystickGetHat_renamed_SDL_GetJoystickHat
978#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_renamed_SDL_GetJoystickPlayerIndex
979#define SDL_JoystickGetProduct SDL_JoystickGetProduct_renamed_SDL_GetJoystickProduct
980#define SDL_JoystickGetProductVersion SDL_JoystickGetProductVersion_renamed_SDL_GetJoystickProductVersion
981#define SDL_JoystickGetSerial SDL_JoystickGetSerial_renamed_SDL_GetJoystickSerial
982#define SDL_JoystickGetType SDL_JoystickGetType_renamed_SDL_GetJoystickType
983#define SDL_JoystickGetVendor SDL_JoystickGetVendor_renamed_SDL_GetJoystickVendor
984#define SDL_JoystickInstanceID SDL_JoystickInstanceID_renamed_SDL_GetJoystickID
985#define SDL_JoystickIsVirtual SDL_JoystickIsVirtual_renamed_SDL_IsJoystickVirtual
986#define SDL_JoystickName SDL_JoystickName_renamed_SDL_GetJoystickName
987#define SDL_JoystickNumAxes SDL_JoystickNumAxes_renamed_SDL_GetNumJoystickAxes
988#define SDL_JoystickNumBalls SDL_JoystickNumBalls_renamed_SDL_GetNumJoystickBalls
989#define SDL_JoystickNumButtons SDL_JoystickNumButtons_renamed_SDL_GetNumJoystickButtons
990#define SDL_JoystickNumHats SDL_JoystickNumHats_renamed_SDL_GetNumJoystickHats
991#define SDL_JoystickOpen SDL_JoystickOpen_renamed_SDL_OpenJoystick
992#define SDL_JoystickPath SDL_JoystickPath_renamed_SDL_GetJoystickPath
993#define SDL_JoystickRumble SDL_JoystickRumble_renamed_SDL_RumbleJoystick
994#define SDL_JoystickRumbleTriggers SDL_JoystickRumbleTriggers_renamed_SDL_RumbleJoystickTriggers
995#define SDL_JoystickSendEffect SDL_JoystickSendEffect_renamed_SDL_SendJoystickEffect
996#define SDL_JoystickSetLED SDL_JoystickSetLED_renamed_SDL_SetJoystickLED
997#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_renamed_SDL_SetJoystickPlayerIndex
998#define SDL_JoystickSetVirtualAxis SDL_JoystickSetVirtualAxis_renamed_SDL_SetJoystickVirtualAxis
999#define SDL_JoystickSetVirtualButton SDL_JoystickSetVirtualButton_renamed_SDL_SetJoystickVirtualButton
1000#define SDL_JoystickSetVirtualHat SDL_JoystickSetVirtualHat_renamed_SDL_SetJoystickVirtualHat
1001#define SDL_JoystickUpdate SDL_JoystickUpdate_renamed_SDL_UpdateJoysticks
1004#define SDL_IsScreenKeyboardShown SDL_IsScreenKeyboardShown_renamed_SDL_ScreenKeyboardShown
1005#define SDL_IsTextInputActive SDL_IsTextInputActive_renamed_SDL_TextInputActive
1008#define KMOD_ALT KMOD_ALT_renamed_SDL_KMOD_ALT
1009#define KMOD_CAPS KMOD_CAPS_renamed_SDL_KMOD_CAPS
1010#define KMOD_CTRL KMOD_CTRL_renamed_SDL_KMOD_CTRL
1011#define KMOD_GUI KMOD_GUI_renamed_SDL_KMOD_GUI
1012#define KMOD_LALT KMOD_LALT_renamed_SDL_KMOD_LALT
1013#define KMOD_LCTRL KMOD_LCTRL_renamed_SDL_KMOD_LCTRL
1014#define KMOD_LGUI KMOD_LGUI_renamed_SDL_KMOD_LGUI
1015#define KMOD_LSHIFT KMOD_LSHIFT_renamed_SDL_KMOD_LSHIFT
1016#define KMOD_MODE KMOD_MODE_renamed_SDL_KMOD_MODE
1017#define KMOD_NONE KMOD_NONE_renamed_SDL_KMOD_NONE
1018#define KMOD_NUM KMOD_NUM_renamed_SDL_KMOD_NUM
1019#define KMOD_RALT KMOD_RALT_renamed_SDL_KMOD_RALT
1020#define KMOD_RCTRL KMOD_RCTRL_renamed_SDL_KMOD_RCTRL
1021#define KMOD_RGUI KMOD_RGUI_renamed_SDL_KMOD_RGUI
1022#define KMOD_RSHIFT KMOD_RSHIFT_renamed_SDL_KMOD_RSHIFT
1023#define KMOD_SCROLL KMOD_SCROLL_renamed_SDL_KMOD_SCROLL
1024#define KMOD_SHIFT KMOD_SHIFT_renamed_SDL_KMOD_SHIFT
1025#define SDLK_AUDIOFASTFORWARD SDLK_AUDIOFASTFORWARD_renamed_SDLK_MEDIA_FAST_FORWARD
1026#define SDLK_AUDIOMUTE SDLK_AUDIOMUTE_renamed_SDLK_MUTE
1027#define SDLK_AUDIONEXT SDLK_AUDIONEXT_renamed_SDLK_MEDIA_NEXT_TRACK
1028#define SDLK_AUDIOPLAY SDLK_AUDIOPLAY_renamed_SDLK_MEDIA_PLAY
1029#define SDLK_AUDIOPREV SDLK_AUDIOPREV_renamed_SDLK_MEDIA_PREVIOUS_TRACK
1030#define SDLK_AUDIOREWIND SDLK_AUDIOREWIND_renamed_SDLK_MEDIA_REWIND
1031#define SDLK_AUDIOSTOP SDLK_AUDIOSTOP_renamed_SDLK_MEDIA_STOP
1032#define SDLK_BACKQUOTE SDLK_BACKQUOTE_renamed_SDLK_GRAVE
1033#define SDLK_EJECT SDLK_EJECT_renamed_SDLK_MEDIA_EJECT
1034#define SDLK_MEDIASELECT SDLK_MEDIASELECT_renamed_SDLK_MEDIA_SELECT
1035#define SDLK_QUOTE SDLK_QUOTE_renamed_SDLK_APOSTROPHE
1036#define SDLK_QUOTEDBL SDLK_QUOTEDBL_renamed_SDLK_DBLAPOSTROPHE
1037#define SDLK_a SDLK_a_renamed_SDLK_A
1038#define SDLK_b SDLK_b_renamed_SDLK_B
1039#define SDLK_c SDLK_c_renamed_SDLK_C
1040#define SDLK_d SDLK_d_renamed_SDLK_D
1041#define SDLK_e SDLK_e_renamed_SDLK_E
1042#define SDLK_f SDLK_f_renamed_SDLK_F
1043#define SDLK_g SDLK_g_renamed_SDLK_G
1044#define SDLK_h SDLK_h_renamed_SDLK_H
1045#define SDLK_i SDLK_i_renamed_SDLK_I
1046#define SDLK_j SDLK_j_renamed_SDLK_J
1047#define SDLK_k SDLK_k_renamed_SDLK_K
1048#define SDLK_l SDLK_l_renamed_SDLK_L
1049#define SDLK_m SDLK_m_renamed_SDLK_M
1050#define SDLK_n SDLK_n_renamed_SDLK_N
1051#define SDLK_o SDLK_o_renamed_SDLK_O
1052#define SDLK_p SDLK_p_renamed_SDLK_P
1053#define SDLK_q SDLK_q_renamed_SDLK_Q
1054#define SDLK_r SDLK_r_renamed_SDLK_R
1055#define SDLK_s SDLK_s_renamed_SDLK_S
1056#define SDLK_t SDLK_t_renamed_SDLK_T
1057#define SDLK_u SDLK_u_renamed_SDLK_U
1058#define SDLK_v SDLK_v_renamed_SDLK_V
1059#define SDLK_w SDLK_w_renamed_SDLK_W
1060#define SDLK_x SDLK_x_renamed_SDLK_X
1061#define SDLK_y SDLK_y_renamed_SDLK_Y
1062#define SDLK_z SDLK_z_renamed_SDLK_Z
1065#define SDL_LogGetOutputFunction SDL_LogGetOutputFunction_renamed_SDL_GetLogOutputFunction
1066#define SDL_LogGetPriority SDL_LogGetPriority_renamed_SDL_GetLogPriority
1067#define SDL_LogResetPriorities SDL_LogResetPriorities_renamed_SDL_ResetLogPriorities
1068#define SDL_LogSetAllPriority SDL_LogSetAllPriority_renamed_SDL_SetLogPriorities
1069#define SDL_LogSetOutputFunction SDL_LogSetOutputFunction_renamed_SDL_SetLogOutputFunction
1070#define SDL_LogSetPriority SDL_LogSetPriority_renamed_SDL_SetLogPriority
1071#define SDL_NUM_LOG_PRIORITIES SDL_NUM_LOG_PRIORITIES_renamed_SDL_LOG_PRIORITY_COUNT
1074#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT
1077#define SDL_BUTTON SDL_BUTTON_renamed_SDL_BUTTON_MASK
1078#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
1079#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT
1080#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT
1081#define SDL_SYSTEM_CURSOR_HAND SDL_SYSTEM_CURSOR_HAND_renamed_SDL_SYSTEM_CURSOR_POINTER
1082#define SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_IBEAM_renamed_SDL_SYSTEM_CURSOR_TEXT
1083#define SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_NO_renamed_SDL_SYSTEM_CURSOR_NOT_ALLOWED
1084#define SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_SIZEALL_renamed_SDL_SYSTEM_CURSOR_MOVE
1085#define SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZENESW_renamed_SDL_SYSTEM_CURSOR_NESW_RESIZE
1086#define SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZENS_renamed_SDL_SYSTEM_CURSOR_NS_RESIZE
1087#define SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENWSE_renamed_SDL_SYSTEM_CURSOR_NWSE_RESIZE
1088#define SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZEWE_renamed_SDL_SYSTEM_CURSOR_EW_RESIZE
1089#define SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_WAITARROW_renamed_SDL_SYSTEM_CURSOR_PROGRESS
1090#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOM SDL_SYSTEM_CURSOR_WINDOW_BOTTOM_renamed_SDL_SYSTEM_CURSOR_S_RESIZE
1091#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMLEFT_renamed_SDL_SYSTEM_CURSOR_SW_RESIZE
1092#define SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT SDL_SYSTEM_CURSOR_WINDOW_BOTTOMRIGHT_renamed_SDL_SYSTEM_CURSOR_SE_RESIZE
1093#define SDL_SYSTEM_CURSOR_WINDOW_LEFT SDL_SYSTEM_CURSOR_WINDOW_LEFT_renamed_SDL_SYSTEM_CURSOR_W_RESIZE
1094#define SDL_SYSTEM_CURSOR_WINDOW_RIGHT SDL_SYSTEM_CURSOR_WINDOW_RIGHT_renamed_SDL_SYSTEM_CURSOR_E_RESIZE
1095#define SDL_SYSTEM_CURSOR_WINDOW_TOP SDL_SYSTEM_CURSOR_WINDOW_TOP_renamed_SDL_SYSTEM_CURSOR_N_RESIZE
1096#define SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT SDL_SYSTEM_CURSOR_WINDOW_TOPLEFT_renamed_SDL_SYSTEM_CURSOR_NW_RESIZE
1097#define SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT SDL_SYSTEM_CURSOR_WINDOW_TOPRIGHT_renamed_SDL_SYSTEM_CURSOR_NE_RESIZE
1100#define SDL_CondBroadcast SDL_CondBroadcast_renamed_SDL_BroadcastCondition
1101#define SDL_CondSignal SDL_CondSignal_renamed_SDL_SignalCondition
1102#define SDL_CondWait SDL_CondWait_renamed_SDL_WaitCondition
1103#define SDL_CondWaitTimeout SDL_CondWaitTimeout_renamed_SDL_WaitConditionTimeout
1104#define SDL_CreateCond SDL_CreateCond_renamed_SDL_CreateCondition
1105#define SDL_DestroyCond SDL_DestroyCond_renamed_SDL_DestroyCondition
1106#define SDL_SemPost SDL_SemPost_renamed_SDL_SignalSemaphore
1107#define SDL_SemTryWait SDL_SemTryWait_renamed_SDL_TryWaitSemaphore
1108#define SDL_SemValue SDL_SemValue_renamed_SDL_GetSemaphoreValue
1109#define SDL_SemWait SDL_SemWait_renamed_SDL_WaitSemaphore
1110#define SDL_SemWaitTimeout SDL_SemWaitTimeout_renamed_SDL_WaitSemaphoreTimeout
1113#define SDL_cond SDL_cond_renamed_SDL_Condition
1114#define SDL_mutex SDL_mutex_renamed_SDL_Mutex
1115#define SDL_sem SDL_sem_renamed_SDL_Semaphore
1118#define SDL_AllocFormat SDL_AllocFormat_renamed_SDL_GetPixelFormatDetails
1119#define SDL_AllocPalette SDL_AllocPalette_renamed_SDL_CreatePalette
1120#define SDL_Colour SDL_Colour_renamed_SDL_Color
1121#define SDL_FreePalette SDL_FreePalette_renamed_SDL_DestroyPalette
1122#define SDL_MasksToPixelFormatEnum SDL_MasksToPixelFormatEnum_renamed_SDL_GetPixelFormatForMasks
1123#define SDL_PIXELFORMAT_BGR444 SDL_PIXELFORMAT_BGR444_renamed_SDL_PIXELFORMAT_XBGR4444
1124#define SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_BGR555_renamed_SDL_PIXELFORMAT_XBGR1555
1125#define SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGR888_renamed_SDL_PIXELFORMAT_XBGR8888
1126#define SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB444_renamed_SDL_PIXELFORMAT_XRGB4444
1127#define SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_RGB555_renamed_SDL_PIXELFORMAT_XRGB1555
1128#define SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGB888_renamed_SDL_PIXELFORMAT_XRGB8888
1129#define SDL_PixelFormatEnumToMasks SDL_PixelFormatEnumToMasks_renamed_SDL_GetMasksForPixelFormat
1132#define SDL_EncloseFPoints SDL_EncloseFPoints_renamed_SDL_GetRectEnclosingPointsFloat
1133#define SDL_EnclosePoints SDL_EnclosePoints_renamed_SDL_GetRectEnclosingPoints
1134#define SDL_FRectEmpty SDL_FRectEmpty_renamed_SDL_RectEmptyFloat
1135#define SDL_FRectEquals SDL_FRectEquals_renamed_SDL_RectsEqualFloat
1136#define SDL_FRectEqualsEpsilon SDL_FRectEqualsEpsilon_renamed_SDL_RectsEqualEpsilon
1137#define SDL_HasIntersection SDL_HasIntersection_renamed_SDL_HasRectIntersection
1138#define SDL_HasIntersectionF SDL_HasIntersectionF_renamed_SDL_HasRectIntersectionFloat
1139#define SDL_IntersectFRect SDL_IntersectFRect_renamed_SDL_GetRectIntersectionFloat
1140#define SDL_IntersectFRectAndLine SDL_IntersectFRectAndLine_renamed_SDL_GetRectAndLineIntersectionFloat
1141#define SDL_IntersectRect SDL_IntersectRect_renamed_SDL_GetRectIntersection
1142#define SDL_IntersectRectAndLine SDL_IntersectRectAndLine_renamed_SDL_GetRectAndLineIntersection
1143#define SDL_PointInFRect SDL_PointInFRect_renamed_SDL_PointInRectFloat
1144#define SDL_RectEquals SDL_RectEquals_renamed_SDL_RectsEqual
1145#define SDL_UnionFRect SDL_UnionFRect_renamed_SDL_GetRectUnionFloat
1146#define SDL_UnionRect SDL_UnionRect_renamed_SDL_GetRectUnion
1149#define SDL_GetRendererOutputSize SDL_GetRendererOutputSize_renamed_SDL_GetCurrentRenderOutputSize
1150#define SDL_RenderCopy SDL_RenderCopy_renamed_SDL_RenderTexture
1151#define SDL_RenderCopyEx SDL_RenderCopyEx_renamed_SDL_RenderTextureRotated
1152#define SDL_RenderCopyExF SDL_RenderCopyExF_renamed_SDL_RenderTextureRotated
1153#define SDL_RenderCopyF SDL_RenderCopyF_renamed_SDL_RenderTexture
1154#define SDL_RenderDrawLine SDL_RenderDrawLine_renamed_SDL_RenderLine
1155#define SDL_RenderDrawLineF SDL_RenderDrawLineF_renamed_SDL_RenderLine
1156#define SDL_RenderDrawLines SDL_RenderDrawLines_renamed_SDL_RenderLines
1157#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_renamed_SDL_RenderLines
1158#define SDL_RenderDrawPoint SDL_RenderDrawPoint_renamed_SDL_RenderPoint
1159#define SDL_RenderDrawPointF SDL_RenderDrawPointF_renamed_SDL_RenderPoint
1160#define SDL_RenderDrawPoints SDL_RenderDrawPoints_renamed_SDL_RenderPoints
1161#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_renamed_SDL_RenderPoints
1162#define SDL_RenderDrawRect SDL_RenderDrawRect_renamed_SDL_RenderRect
1163#define SDL_RenderDrawRectF SDL_RenderDrawRectF_renamed_SDL_RenderRect
1164#define SDL_RenderDrawRects SDL_RenderDrawRects_renamed_SDL_RenderRects
1165#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_renamed_SDL_RenderRects
1166#define SDL_RenderFillRectF SDL_RenderFillRectF_renamed_SDL_RenderFillRect
1167#define SDL_RenderFillRectsF SDL_RenderFillRectsF_renamed_SDL_RenderFillRects
1168#define SDL_RendererFlip SDL_RendererFlip_renamed_SDL_FlipMode
1169#define SDL_RenderFlush SDL_RenderFlush_renamed_SDL_FlushRenderer
1170#define SDL_RenderGetClipRect SDL_RenderGetClipRect_renamed_SDL_GetRenderClipRect
1171#define SDL_RenderGetLogicalSize SDL_RenderGetLogicalSize_renamed_SDL_GetRenderLogicalPresentation
1172#define SDL_RenderGetMetalCommandEncoder SDL_RenderGetMetalCommandEncoder_renamed_SDL_GetRenderMetalCommandEncoder
1173#define SDL_RenderGetMetalLayer SDL_RenderGetMetalLayer_renamed_SDL_GetRenderMetalLayer
1174#define SDL_RenderGetScale SDL_RenderGetScale_renamed_SDL_GetRenderScale
1175#define SDL_RenderGetViewport SDL_RenderGetViewport_renamed_SDL_GetRenderViewport
1176#define SDL_RenderGetWindow SDL_RenderGetWindow_renamed_SDL_GetRenderWindow
1177#define SDL_RenderIsClipEnabled SDL_RenderIsClipEnabled_renamed_SDL_RenderClipEnabled
1178#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_renamed_SDL_RenderCoordinatesToWindow
1179#define SDL_RenderSetClipRect SDL_RenderSetClipRect_renamed_SDL_SetRenderClipRect
1180#define SDL_RenderSetLogicalSize SDL_RenderSetLogicalSize_renamed_SDL_SetRenderLogicalPresentation
1181#define SDL_RenderSetScale SDL_RenderSetScale_renamed_SDL_SetRenderScale
1182#define SDL_RenderSetVSync SDL_RenderSetVSync_renamed_SDL_SetRenderVSync
1183#define SDL_RenderSetViewport SDL_RenderSetViewport_renamed_SDL_SetRenderViewport
1184#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_renamed_SDL_RenderCoordinatesFromWindow
1185#define SDL_ScaleModeLinear SDL_ScaleModeLinear_renamed_SDL_SCALEMODE_LINEAR
1186#define SDL_ScaleModeNearest SDL_ScaleModeNearest_renamed_SDL_SCALEMODE_NEAREST
1189#define RW_SEEK_CUR RW_SEEK_CUR_renamed_SDL_IO_SEEK_CUR
1190#define RW_SEEK_END RW_SEEK_END_renamed_SDL_IO_SEEK_END
1191#define RW_SEEK_SET RW_SEEK_SET_renamed_SDL_IO_SEEK_SET
1192#define SDL_RWFromConstMem SDL_RWFromConstMem_renamed_SDL_IOFromConstMem
1193#define SDL_RWFromFile SDL_RWFromFile_renamed_SDL_IOFromFile
1194#define SDL_RWFromMem SDL_RWFromMem_renamed_SDL_IOFromMem
1195#define SDL_RWclose SDL_RWclose_renamed_SDL_CloseIO
1196#define SDL_RWops SDL_RWops_renamed_SDL_IOStream
1197#define SDL_RWread SDL_RWread_renamed_SDL_ReadIO
1198#define SDL_RWseek SDL_RWseek_renamed_SDL_SeekIO
1199#define SDL_RWsize SDL_RWsize_renamed_SDL_GetIOSize
1200#define SDL_RWtell SDL_RWtell_renamed_SDL_TellIO
1201#define SDL_RWwrite SDL_RWwrite_renamed_SDL_WriteIO
1202#define SDL_ReadBE16 SDL_ReadBE16_renamed_SDL_ReadU16BE
1203#define SDL_ReadBE32 SDL_ReadBE32_renamed_SDL_ReadU32BE
1204#define SDL_ReadBE64 SDL_ReadBE64_renamed_SDL_ReadU64BE
1205#define SDL_ReadLE16 SDL_ReadLE16_renamed_SDL_ReadU16LE
1206#define SDL_ReadLE32 SDL_ReadLE32_renamed_SDL_ReadU32LE
1207#define SDL_ReadLE64 SDL_ReadLE64_renamed_SDL_ReadU64LE
1208#define SDL_WriteBE16 SDL_WriteBE16_renamed_SDL_WriteU16BE
1209#define SDL_WriteBE32 SDL_WriteBE32_renamed_SDL_WriteU32BE
1210#define SDL_WriteBE64 SDL_WriteBE64_renamed_SDL_WriteU64BE
1211#define SDL_WriteLE16 SDL_WriteLE16_renamed_SDL_WriteU16LE
1212#define SDL_WriteLE32 SDL_WriteLE32_renamed_SDL_WriteU32LE
1213#define SDL_WriteLE64 SDL_WriteLE64_renamed_SDL_WriteU64LE
1216#define SDL_NUM_SCANCODES SDL_NUM_SCANCODES_renamed_SDL_SCANCODE_COUNT
1217#define SDL_SCANCODE_AUDIOFASTFORWARD SDL_SCANCODE_AUDIOFASTFORWARD_renamed_SDL_SCANCODE_MEDIA_FAST_FORWARD
1218#define SDL_SCANCODE_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE_renamed_SDL_SCANCODE_MUTE
1219#define SDL_SCANCODE_AUDIONEXT SDL_SCANCODE_AUDIONEXT_renamed_SDL_SCANCODE_MEDIA_NEXT_TRACK
1220#define SDL_SCANCODE_AUDIOPLAY SDL_SCANCODE_AUDIOPLAY_renamed_SDL_SCANCODE_MEDIA_PLAY
1221#define SDL_SCANCODE_AUDIOPREV SDL_SCANCODE_AUDIOPREV_renamed_SDL_SCANCODE_MEDIA_PREVIOUS_TRACK
1222#define SDL_SCANCODE_AUDIOREWIND SDL_SCANCODE_AUDIOREWIND_renamed_SDL_SCANCODE_MEDIA_REWIND
1223#define SDL_SCANCODE_AUDIOSTOP SDL_SCANCODE_AUDIOSTOP_renamed_SDL_SCANCODE_MEDIA_STOP
1224#define SDL_SCANCODE_EJECT SDL_SCANCODE_EJECT_renamed_SDL_SCANCODE_MEDIA_EJECT
1225#define SDL_SCANCODE_MEDIASELECT SDL_SCANCODE_MEDIASELECT_renamed_SDL_SCANCODE_MEDIA_SELECT
1228#define SDL_SensorClose SDL_SensorClose_renamed_SDL_CloseSensor
1229#define SDL_SensorFromInstanceID SDL_SensorFromInstanceID_renamed_SDL_GetSensorFromID
1230#define SDL_SensorGetData SDL_SensorGetData_renamed_SDL_GetSensorData
1231#define SDL_SensorGetInstanceID SDL_SensorGetInstanceID_renamed_SDL_GetSensorID
1232#define SDL_SensorGetName SDL_SensorGetName_renamed_SDL_GetSensorName
1233#define SDL_SensorGetNonPortableType SDL_SensorGetNonPortableType_renamed_SDL_GetSensorNonPortableType
1234#define SDL_SensorGetType SDL_SensorGetType_renamed_SDL_GetSensorType
1235#define SDL_SensorOpen SDL_SensorOpen_renamed_SDL_OpenSensor
1236#define SDL_SensorUpdate SDL_SensorUpdate_renamed_SDL_UpdateSensors
1239#define SDL_FALSE SDL_FALSE_renamed_false
1240#define SDL_TABLESIZE SDL_TABLESIZE_renamed_SDL_arraysize
1241#define SDL_TRUE SDL_TRUE_renamed_true
1242#define SDL_bool SDL_bool_renamed_bool
1243#define SDL_size_add_overflow SDL_size_add_overflow_renamed_SDL_size_add_check_overflow
1244#define SDL_size_mul_overflow SDL_size_mul_overflow_renamed_SDL_size_mul_check_overflow
1245#define SDL_strtokr SDL_strtokr_renamed_SDL_strtok_r
1248#define SDL_BlitScaled SDL_BlitScaled_renamed_SDL_BlitSurfaceScaled
1249#define SDL_ConvertSurfaceFormat SDL_ConvertSurfaceFormat_renamed_SDL_ConvertSurface
1250#define SDL_FillRect SDL_FillRect_renamed_SDL_FillSurfaceRect
1251#define SDL_FillRects SDL_FillRects_renamed_SDL_FillSurfaceRects
1252#define SDL_FreeSurface SDL_FreeSurface_renamed_SDL_DestroySurface
1253#define SDL_GetClipRect SDL_GetClipRect_renamed_SDL_GetSurfaceClipRect
1254#define SDL_GetColorKey SDL_GetColorKey_renamed_SDL_GetSurfaceColorKey
1255#define SDL_HasColorKey SDL_HasColorKey_renamed_SDL_SurfaceHasColorKey
1256#define SDL_HasSurfaceRLE SDL_HasSurfaceRLE_renamed_SDL_SurfaceHasRLE
1257#define SDL_LoadBMP_RW SDL_LoadBMP_RW_renamed_SDL_LoadBMP_IO
1258#define SDL_LowerBlit SDL_LowerBlit_renamed_SDL_BlitSurfaceUnchecked
1259#define SDL_LowerBlitScaled SDL_LowerBlitScaled_renamed_SDL_BlitSurfaceUncheckedScaled
1260#define SDL_PREALLOC SDL_PREALLOC_renamed_SDL_SURFACE_PREALLOCATED
1261#define SDL_SIMD_ALIGNED SDL_SIMD_ALIGNED_renamed_SDL_SURFACE_SIMD_ALIGNED
1262#define SDL_SaveBMP_RW SDL_SaveBMP_RW_renamed_SDL_SaveBMP_IO
1263#define SDL_SetClipRect SDL_SetClipRect_renamed_SDL_SetSurfaceClipRect
1264#define SDL_SetColorKey SDL_SetColorKey_renamed_SDL_SetSurfaceColorKey
1265#define SDL_UpperBlit SDL_UpperBlit_renamed_SDL_BlitSurface
1266#define SDL_UpperBlitScaled SDL_UpperBlitScaled_renamed_SDL_BlitSurfaceScaled
1269#define SDL_AndroidBackButton SDL_AndroidBackButton_renamed_SDL_SendAndroidBackButton
1270#define SDL_AndroidGetActivity SDL_AndroidGetActivity_renamed_SDL_GetAndroidActivity
1271#define SDL_AndroidGetExternalStoragePath SDL_AndroidGetExternalStoragePath_renamed_SDL_GetAndroidExternalStoragePath
1272#define SDL_AndroidGetExternalStorageState SDL_AndroidGetExternalStorageState_renamed_SDL_GetAndroidExternalStorageState
1273#define SDL_AndroidGetInternalStoragePath SDL_AndroidGetInternalStoragePath_renamed_SDL_GetAndroidInternalStoragePath
1274#define SDL_AndroidGetJNIEnv SDL_AndroidGetJNIEnv_renamed_SDL_GetAndroidJNIEnv
1275#define SDL_AndroidRequestPermission SDL_AndroidRequestPermission_renamed_SDL_RequestAndroidPermission
1276#define SDL_AndroidRequestPermissionCallback SDL_AndroidRequestPermissionCallback_renamed_SDL_RequestAndroidPermissionCallback
1277#define SDL_AndroidSendMessage SDL_AndroidSendMessage_renamed_SDL_SendAndroidMessage
1278#define SDL_AndroidShowToast SDL_AndroidShowToast_renamed_SDL_ShowAndroidToast
1279#define SDL_DXGIGetOutputInfo SDL_DXGIGetOutputInfo_renamed_SDL_GetDXGIOutputInfo
1280#define SDL_Direct3D9GetAdapterIndex SDL_Direct3D9GetAdapterIndex_renamed_SDL_GetDirect3D9AdapterIndex
1281#define SDL_GDKGetDefaultUser SDL_GDKGetDefaultUser_renamed_SDL_GetGDKDefaultUser
1282#define SDL_GDKGetTaskQueue SDL_GDKGetTaskQueue_renamed_SDL_GetGDKTaskQueue
1283#define SDL_LinuxSetThreadPriority SDL_LinuxSetThreadPriority_renamed_SDL_SetLinuxThreadPriority
1284#define SDL_LinuxSetThreadPriorityAndPolicy SDL_LinuxSetThreadPriorityAndPolicy_renamed_SDL_SetLinuxThreadPriorityAndPolicy
1285#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_renamed_SDL_OnApplicationDidEnterForeground
1286#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_renamed_SDL_OnApplicationWillEnterBackground
1287#define SDL_iOSSetAnimationCallback SDL_iOSSetAnimationCallback_renamed_SDL_SetiOSAnimationCallback
1288#define SDL_iOSSetEventPump SDL_iOSSetEventPump_renamed_SDL_SetiOSEventPump
1289#define SDL_iPhoneSetAnimationCallback SDL_iPhoneSetAnimationCallback_renamed_SDL_iOSSetAnimationCallback
1290#define SDL_iPhoneSetEventPump SDL_iPhoneSetEventPump_renamed_SDL_iOSSetEventPump
1293#define SDL_SetThreadPriority SDL_SetThreadPriority_renamed_SDL_SetCurrentThreadPriority
1294#define SDL_TLSCleanup SDL_TLSCleanup_renamed_SDL_CleanupTLS
1295#define SDL_TLSGet SDL_TLSGet_renamed_SDL_GetTLS
1296#define SDL_TLSSet SDL_TLSSet_renamed_SDL_SetTLS
1297#define SDL_threadID SDL_threadID_renamed_SDL_ThreadID
1300#define SDL_GetTicks64 SDL_GetTicks64_renamed_SDL_GetTicks
1303#define SDL_COMPILEDVERSION SDL_COMPILEDVERSION_renamed_SDL_VERSION
1304#define SDL_PATCHLEVEL SDL_PATCHLEVEL_renamed_SDL_MICRO_VERSION
1307#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext
1308#define SDL_GLattr SDL_GLattr_renamed_SDL_GLAttr
1309#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag
1310#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag
1311#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile
1312#define SDL_GetClosestDisplayMode SDL_GetClosestDisplayMode_renamed_SDL_GetClosestFullscreenDisplayMode
1313#define SDL_GetDisplayOrientation SDL_GetDisplayOrientation_renamed_SDL_GetCurrentDisplayOrientation
1314#define SDL_GetPointDisplayIndex SDL_GetPointDisplayIndex_renamed_SDL_GetDisplayForPoint
1315#define SDL_GetRectDisplayIndex SDL_GetRectDisplayIndex_renamed_SDL_GetDisplayForRect
1316#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
1317#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
1318#define SDL_HasWindowSurface SDL_HasWindowSurface_renamed_SDL_WindowHasSurface
1319#define SDL_IsScreenSaverEnabled SDL_IsScreenSaverEnabled_renamed_SDL_ScreenSaverEnabled
1320#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
1321#define SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_ALLOW_HIGHDPI_renamed_SDL_WINDOW_HIGH_PIXEL_DENSITY
1322#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
1323#define SDL_WINDOW_SKIP_TASKBAR SDL_WINDOW_SKIP_TASKBAR_renamed_SDL_WINDOW_UTILITY