"floor" . white
"wood_floor" . brown
"stone_floor" . gray
"set_territory" . yellow
"rock" # brown
"hard_rock" # gray
"water" ~ blue
"mud" ~ brown
"haypile" % yellow
"kraken_water" ~ yellow
"grass" = green
"sand" = yellow
"wall" # brown
"wood_wall" # brown
"castle_wall" # gray
"archer_wall" # white
"wood_door" + brown
"iron_door" + gray
"hidden_door" + red
"wood_gate" ⩲ brown
"iron_gate" ⩲ gray
"iron_gate_blocking" ⩲ gray
"bed" = white
"dining_table" = brown
"stockpile" $ yellow
"throne" Ω yellow
"broken_throne" Ω yellow
"mushroom" * magenta
"lava" ~ red
"bridge" _ brown
"priest" @ yellow
"up_stairs0" < white
"down_stairs0" > white
"up_stairs1" < red
"down_stairs1" > red
"inside_furniture" = blue
"outside_furniture" = green
"demon_den_trap" ^ red
"demon_den_trigger" ^ blue
"armor_chest" = brown
"treasure_chest" = yellow
"chest" = yellow
"zombie_chest" = green
"ada_chest" = blue
"pamphlet_chest" = brown
"knife_chest" = green
"swarmer_chest" = red
"blacksmith_chest" = gray
"forge" & gray
"lava_forge" & yellow
"torch" * yellow
"lava" ~ red
"shop0" ~ blue
"wood_bridge" _ brown
"stone_bridge" _ gray
"adoxie_left_foot" L gray
"adoxie_right_foot" R gray
"adoxie_feet_trigger" ^ red
"corpse" % red
"loot_coffin" = gray
"crops" | yellow
"scarecrow" T blue
"spider_web" # white
"wizard_corpse" % white
"bookcase_wood" B brown
"coffin1" C brown
"prison_bars" | blue
"prison_door" + blue
"ant_worker" a brown
"elf_archer" @ green
"bat" b gray
"fog" = white
"gargoyle" G gray
"MOUNTAIN" ^ gray
"SNOW" = white
"DESERT" = yellow
"set_water" ~ blue
"SWAMP" ~ green
"GRASSLAND" = green
"FOREST" T green
"workshop" W brown
"gnome_corpse" % white
"automaton_parts" ( brown
"trap" ^ gray